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Virtual reality is the experience of an artificial environment simulated by a computer. The environment is provided through sensory stimuli such as sights, sound, vibration, and even smells. Interactive hardware and software create a realistic and immersive simulation, often in a three-dimensional environment to provide a more lifelike experience.
Introduction
Virtual reality (VR) technology has been around for much longer than most individuals realize. In this article, we will go through the history of VR from the beginning to the more recent accomplishments.
The History of Virtual Reality
Historically speaking, we have been attempting to create experiences that put users into virtual scenes for longer than we have had electricity. Across the late eighteenth and nineteenth centuries, the panorama was patented by the Scottish Portraitist Robert Barker in 1787, where an exhibited painting was placed on a...
References
Ford, L.: Virtual reality, 19th century style: The history of the panorama and balloon view. (2017). Retrieved 5 Jan 2018, from http://www.open.edu/openlearn/history-the-arts/visual-art/virtual-reality-19th-century-style-the-history-the-panorama-and-balloon-view
History of Virtual Reality: (2016). Retrieved 5 Jan 2018, from https://www.fi.edu/virtual-reality/history-of-virtual-reality. Retrieved from the Franklin Institute website
History of Virtual Reality: (n.d.). Retrieved 5 Jan 2018, from https://www.vrs.org.uk/virtual-reality/history.html. Retrieved from the Virtual Reality Society
Intelligence, B.: The virtual and augmented reality market will reach $162 billion by 2020. (2016). Retrieved 5 Jan 2018, from http://www.businessinsider.com/virtual-and-augmented-reality-markets-will-reach-162-billion-by-2020-2016-8
Rosson, L. (ed.): The Virtual Interface Environment Workstation (VIEW), 1990. (2014). Retrieved 5 Jan 2018, from https://www.nasa.gov/ames/spinoff/new_continent_of_ideas/
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Peed, E., Lee, N. (2019). Origin of Virtual Reality. In: Lee, N. (eds) Encyclopedia of Computer Graphics and Games. Springer, Cham. https://doi.org/10.1007/978-3-319-08234-9_281-2
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DOI: https://doi.org/10.1007/978-3-319-08234-9_281-2
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Origin of Virtual Reality- Published:
- 16 November 2018
DOI: https://doi.org/10.1007/978-3-319-08234-9_281-2
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Origin of Virtual Reality- Published:
- 26 April 2018
DOI: https://doi.org/10.1007/978-3-319-08234-9_281-1