“Virtual World” Definition
A simulated environment where many (one or more) agents can virtually interact with each other, act and react to things, phenomena and the environment; agents can be zero (exactly zero) or many human(s), each represented by many (a virtual self is not required to be unique herein) entities called a “virtual self” (an avatar), or many software agents; all action/reaction/interaction must happen in a real-time shared spatiotemporal nonpausable virtual environment; the environment may consist of many data spaces, but the collection of data spaces should constitute a shared data space, one (one and only one) persistent shard.
Introduction
There is no generally accepted definition for a virtual world, with Schroeder (2008) highlighting the need for a definition. There is controversy on the meaning of the term “virtual world” in various communities...
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Nevelsteen, K.J.L. (2015). Virtual World, a Definition Incorporating Distributed Computing and Instances. In: Lee, N. (eds) Encyclopedia of Computer Graphics and Games. Springer, Cham. https://doi.org/10.1007/978-3-319-08234-9_44-1
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