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Virtual World, a Definition Incorporating Distributed Computing and Instances

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Encyclopedia of Computer Graphics and Games

Synonyms

Massively multiplayer online role-playing game (MMORPG); Multiuser virtual environment (MUVE); Online world

“Virtual World” Definition

A simulated environment where many (one or more) agents can virtually interact with each other, act and react to things, phenomena and the environment; agents can be zero (exactly zero) or many human(s), each represented by many (a virtual self is not required to be unique herein) entities called a “virtual self” (an avatar), or many software agents; all action/reaction/interaction must happen in a real-time shared spatiotemporal nonpausable virtual environment; the environment may consist of many data spaces, but the collection of data spaces should constitute a shared data space, one (one and only one) persistent shard.

Introduction

There is no generally accepted definition for a virtual world, with Schroeder (2008) highlighting the need for a definition. There is controversy on the meaning of the term “virtual world” in various communities...

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Correspondence to Kim J. L. Nevelsteen .

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© 2015 Springer International Publishing Switzerland

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Nevelsteen, K.J.L. (2015). Virtual World, a Definition Incorporating Distributed Computing and Instances. In: Lee, N. (eds) Encyclopedia of Computer Graphics and Games. Springer, Cham. https://doi.org/10.1007/978-3-319-08234-9_44-1

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  • DOI: https://doi.org/10.1007/978-3-319-08234-9_44-1

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