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Teaching Computer Graphics by Application

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Encyclopedia of Computer Graphics and Games

Synonyms

Creating graphics; Graphics applications; Graphics for branding; Teaching graphics

Definition

Computer graphics classes teach the theory of making graphics and have students use existing graphics tools to make graphics. As an example, students in a computer graphics class learn about making graphics and products (letterhead, business card, brochure, website) with those graphics to create and express a brand.

Introduction

Computer graphics classes in the past revolved around the mathematics and programming for making tools that can be used to produce graphics and even had students write parts or components of software tools that make graphics. Today, the need has shifted to be good producers of the graphics content rather than the tools. Many graphics tools either require a sense of computer programming (e.g., Adobe Flash) or scripts, and small programs can be combined with graphics to create interactions in movies and games.

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Correspondence to Carol Luckhardt Redfield .

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© 2016 Springer International Publishing Switzerland

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Redfield, C.L. (2016). Teaching Computer Graphics by Application. In: Lee, N. (eds) Encyclopedia of Computer Graphics and Games. Springer, Cham. https://doi.org/10.1007/978-3-319-08234-9_61-1

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  • DOI: https://doi.org/10.1007/978-3-319-08234-9_61-1

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  • Publisher Name: Springer, Cham

  • Online ISBN: 978-3-319-08234-9

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