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Gamification of Modern Society: Digital Media’s Influence on Current Social Practices

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Encyclopedia of Computer Graphics and Games
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Synonyms

Game mechanics; Gamified experiences

Definition

Gamification is the implementation of game mechanics for use in areas typically not associated with gaming (Kadison 2015). Gamification engages users and solves problems through use of game-thinking and game mechanics processes (Zichermann and Cunningham 2011). The difference between gamification and game play (i.e., physical fitness games versus candy clearing games) is that with gamification the creator is looking to solve a real-world problem (Kim 2015a). For example, applications such as wrist pedometers encourage individuals to get in shape through gamification and works to solve the real-world problem of weight gain. Applications aimed at learning a second language encourage individuals to become bilingual and solves the real-world problem of limited bilingual speakers and services available.

Introduction

In today’s society, gaming culture and use of modern digital media devices has influenced the casual user by assisting...

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Correspondence to Matt Dombrowski .

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© 2015 Springer International Publishing Switzerland

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Dombrowski, M., Lochner, J. (2015). Gamification of Modern Society: Digital Media’s Influence on Current Social Practices. In: Lee, N. (eds) Encyclopedia of Computer Graphics and Games. Springer, Cham. https://doi.org/10.1007/978-3-319-08234-9_64-1

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  • DOI: https://doi.org/10.1007/978-3-319-08234-9_64-1

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  • Online ISBN: 978-3-319-08234-9

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