Synonyms
Definition
Augmented reality is a technology adding virtual objects to real environment through which enabling the fusion of missing information in real life. More formally, AR has been defined as a system that fulfills three characteristics (Azuma 1997). First, it combines the real and virtual world. Second, it allows real-time interaction. Third, it aligns real objects or places and digital information in 3D.
Introduction
Augmented reality has the potential to change how people interact and experience their surrounding environment (Sommerauer and Muller 2014). It is well known that interaction in education could result in better learning effect. Active involvement in learning, in the sense of being engaged, interacting, and taking part, is central to its effectiveness. To this end, a variety of computer-based activities have been developed with the aim of augmenting and extending active learning.
Nowadays augmented...
References
Arvanitis, T.N., Petrou, A., Knight, J.F., Savas, S., Sotiriou, S., Gargalakos, M., Gialouri, E.: Human factors and qualitative pedagogical evaluation of a mobile augmented reality system for science education used by learners with physical disabilities. Pers. Ubiquit. Comput. 13(3), 243–250 (2009)
Azuma, R. T.: A survey of augmented reality. Presence Teleop. Virt. 6(4), 355–385 (1997)
Barreira, J., Bessa, M., Pereira, L.C., Ado, T., Peres, E., Magalhes, L.: Mow: Augmented reality game to learn words in different languages: case study: learning English names of animals in elementary school. In: Information Systems and Technologies (CISTI), 2012 7th Iberian Conference on, pp. 1–6 (2012)
Bazzaza, M. W., Al Delail, B., Zemerly, M. J., Ng, J. W. P.: iARBook: An immersive augmented reality system for education. In: Teaching, Assessment and Learning (TALE), 2014 International Conference on. IEEE, pp. 495–498 (2014)
Bernhardt, S., Nicolau, S.A., Agnus, V., Soler, L., Doignon, C., Marescaux, J.: Automatic detection of endoscope in intraoperative ct image: Application to ar guidance in laparoscopic surgery. Biomedical Imaging (ISBI), 2014 IEEE 11th International Symposium on. IEEE, pp. 563–572 (2014)
Billinghurst, M., Dunser, A.: Augmented reality in the classroom. Computer. 45(7), 56–63 (2012)
Billinghurst, M., Kato, H.: Collaborative augmented reality. Commun. ACM. 45(7), 64–70 (2002)
Billinghurst, M., Kato, H., Poupyrev, I.: The MagicBook – Moving seamlessly between reality and virtuality. IEEE Comput. Graph. Appl. 21(3), 6–8 (2001a)
Billinghurst, M., Kato, H., Poupyrev, I.: The MagicBook: A transitional AR interface. Comput. Graph. 25(5), 745–753 (2001b)
Billinghurst, M., Grasset, R., Looser, J.: Designing augmented reality interfaces. Comput. Graph. 39(1), 17–22 (2005)
Bimber, O., Raskar, R.: Spatial Augmented Reality Merging Real and Virtual Worlds. A K Peters Ltd, Natick (2005)
Bressler, D.M., Bodzin, A.M.: A mixed methods assessment of students’ flow experiences during a mobile augmented reality science game. J. Comput. Assist. Learn. 29(6), 505–517 (2013)
Bujak, K.R., Radu, I., Catrambone, R., MacIntyre, B., Zheng, R., Golubski, G.: A psychological perspective on augmented reality in the mathematics classroom. Comput. Educ. 68, 536–544 (2013)
Cai, S., Wang, X., Chiang, F.K.: A case study of Augmented Reality simulation system application in a chemistry course (vol 37, pg 31, 2014). Comput. Hum. Behav. 39, 424–424 (2014)
Chen, R., Wang, X.: An empirical study on tangible augmented reality learning space for design skill transfer. Tsinghua Sci. Technol. 13(s1), 13–18 (2008)
Chien, C.H., Chen, C.H., Jeng, T.S.: An interactive augmented reality system for learning anatomy structure. In: Proceedings of the International Multiconference of Engineers and Computer Scientists, Vol. 1. Hong Kong: International Association of Engineers (2010)
Clark, A., Dünser, A.: An interactive augmented reality coloring book. IEEE Symp. 3D User Interf. 85, 7–10 (2012)
Clark, A., Nser, A., Grasset, R.: An interactive augmented reality coloring book. 3d User Interfaces (2011)
Cuendet, S., Bonnard, Q., Do-Lenh, S., Dillenbourg, P.: Designing augmented reality for the classroom. Comput. Educ. 68, 557–569 (2013)
Dalim, C.C., Dey, A., Piumsomboon, T., Billinghurst, M., Sunar, S.: TeachAR: an interactive augmented reality tool for teaching basic English to non-native children. In: 2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct), Merida pp. 82–86 (2016)
Grasset, R., Duenser, A., Seichter, H., Billinghurst, M.: The mixed reality book: a new multimedia reading experience. CHI'07 extended abstracts on Human factors in computing systems. ACM, pp. 1953–1958 (2007)
Huang, T.C., Chen, C.C., Chou, Y.W.: Animating eco-education: To see, feel, and discover in an augmented reality-based experiential learning environment. Comput. Educ. 96, 72–82 (2016)
Johnson, L.F., Levine, A., Smith, R.S., Haywood, K.: Key emerging technologies for elementary and secondary education. The Education Digest, 76(1): 36 (2010)
Kao, T.W., Shih, H.C.: A study on the markerless augmented reality for picture books. In: Consumer Electronics (ISCE), 2013 IEEE 17th International Symposium on. IEEE, pp. 197–198 (2013)
Kato, H., Billinghurst, M., Poupyrev, I., Imamoto, K., Tachibana, K.: Virtual object manipulation on a table-top AR environment. IEEE and ACM International Symposium on Augmented Reality, Proceeding, pp. 111–119 (2000)
Kaufmann, H., Schmalstieg, D.: Mathematics and geometry education with collaborative augmented reality. Comput. Graph. 27(3), 339–345 (2003)
Kesim, M., Ozarslan, Y.: Augmented reality in education: Current technologies and the potential for education. Procedia Soc. Behav. Sci. 47, 297–302 (2012)
Martin, S., Diaz, G., Sancristobal, E., Gil, R., Castro, M., Peire, J.: New technology trends in education: Seven years of forecasts and convergence. Comput. Educ. 57(3), 1893–1906 (2011)
Miyosawa, T., Akahane, M., Hara, K., Shinohara, K.: Applying augmented reality to e-learning for foreign language study and its evaluation. In: Proceeding of the 2012 International Conference on E-learning, E-Business, Enterprise Information Systems, & EGovernment, pp. 310–316 (2012)
Nincarean, D., Alia, M.B., Halim, N.D.A., Rahman, M.H.A.: Mobile augmented reality: The potential for education. Procedia Soc. Behav Sci. 103, 657–664 (2013)
Price, S., Rogers, Y.: Let’s get physical: The learning benefits of interacting in digitally augmented physical spaces. Comput. Educ. 43(1–2), 137–151 (2004)
Rose, H., Billinghurst, M.: Zengo sayu: An immersive educational environment for learning japanese. University of Washington, Human Interface Technology Laboratory, Report No. r-95-4 (1995)
Santoso, Y., Vignakaran, N., Goldstraw, P.: The value of geriatric functional syndromes for targeting services. Australas J Ageing, 31, 48–49 (2012)
Sommerauer, P., Muller, O.: Augmented reality in informal learning environments: A field experiment in a mathematics exhibition. Comput. Educ. 79, 59–68 (2014)
Tarng, W., Yu, C.S., Liou, F.L., Liou, H.H.: Development of a virtual butterfly ecological system based on augmented reality and mobile learning technologies. 2013 9th International Wireless Communications and Mobile Computing Conference (IWCMC), pp. 674–679 (2013)
Yilmaz, R.M.: Educational magic toys developed with augmented reality technology for early childhood education. Comput. Hum. Behav. 54, 240–248 (2016)
Zhang, Y., Zhu, Z.: Interactive spatial AR for classroom teaching. In: De Paolis L., Mongelli A. (eds.) Augmented reality, virtual reality, and computer graphics. AVR 2016. Lecture Notes in Computer Science, vol. 9768. Springer, pp. 463–470 (2016)
Zhang, Y.X., Zhu, Z., Yun, Z.: Empower VR art and AR book with spatial interaction. In: 2016 I.E. International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct) (2017)
Zhao, W.L., Ngo, C.W.: Flip-invariant SIFT for copy and object detection. IEEE Trans. Image Process. 22(3), 980–991 (2013)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2017 Springer International Publishing AG
About this entry
Cite this entry
Zhang, Y., Zhao, Q. (2017). Interactive Augmented Reality to Support Education. In: Lee, N. (eds) Encyclopedia of Computer Graphics and Games. Springer, Cham. https://doi.org/10.1007/978-3-319-08234-9_82-1
Download citation
DOI: https://doi.org/10.1007/978-3-319-08234-9_82-1
Received:
Accepted:
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-08234-9
Online ISBN: 978-3-319-08234-9
eBook Packages: Springer Reference Computer SciencesReference Module Computer Science and Engineering