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A Critical Analysis of the Studies on Fostering Creativity through Game-Based Learning*

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Hybrid Learning. Theory and Practice (ICHL 2014)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 8595))

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Abstract

Creativity and game-based learning have long been under heated discussions and studies. In order to clarify whether games-based learning can contribute to fostering creativity, we carried out a literature review of related studies and researches. We concluded that there are generally three approaches adopted to fostering creativity in game-based learning: “Learning in games”, “Learning about games” and “Learning both in and about games”. In discussing the three approaches and their representative studies, we found that game-based learning is generally an important and effective way of fostering and enhancing creativity, though other influence factors need to be considered. In response, we provide suggestions for further studies.

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© 2014 Springer International Publishing Switzerland

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Nie, H., Xiao, H.M., Shang, J.J. (2014). A Critical Analysis of the Studies on Fostering Creativity through Game-Based Learning*. In: Cheung, S.K.S., Fong, J., Zhang, J., Kwan, R., Kwok, L.F. (eds) Hybrid Learning. Theory and Practice. ICHL 2014. Lecture Notes in Computer Science, vol 8595. Springer, Cham. https://doi.org/10.1007/978-3-319-08961-4_26

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  • DOI: https://doi.org/10.1007/978-3-319-08961-4_26

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-08960-7

  • Online ISBN: 978-3-319-08961-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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