Abstract
We report on the results of evaluating a virtual agent that plays games with automatically generated social comments and social gaze. The agent played either a card game (rummy) or a board game (checkers) with each of 31 participants. Based on objective and subjective measures, the agent using social comments and gaze was preferred to both a version of the agent using only social gaze and to playing the game interactively, but without a virtual agent. We have also developed a generic software framework for authoring social comments for any game based on the semantics of the game.
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Behrooz, M., Rich, C., Sidner, C. (2014). On the Sociability of a Game-Playing Agent: A Software Framework and Empirical Study. In: Bickmore, T., Marsella, S., Sidner, C. (eds) Intelligent Virtual Agents. IVA 2014. Lecture Notes in Computer Science(), vol 8637. Springer, Cham. https://doi.org/10.1007/978-3-319-09767-1_6
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DOI: https://doi.org/10.1007/978-3-319-09767-1_6
Publisher Name: Springer, Cham
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