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On the Sociability of a Game-Playing Agent: A Software Framework and Empirical Study

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Intelligent Virtual Agents (IVA 2014)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 8637))

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Abstract

We report on the results of evaluating a virtual agent that plays games with automatically generated social comments and social gaze. The agent played either a card game (rummy) or a board game (checkers) with each of 31 participants. Based on objective and subjective measures, the agent using social comments and gaze was preferred to both a version of the agent using only social gaze and to playing the game interactively, but without a virtual agent. We have also developed a generic software framework for authoring social comments for any game based on the semantics of the game.

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Behrooz, M., Rich, C., Sidner, C. (2014). On the Sociability of a Game-Playing Agent: A Software Framework and Empirical Study. In: Bickmore, T., Marsella, S., Sidner, C. (eds) Intelligent Virtual Agents. IVA 2014. Lecture Notes in Computer Science(), vol 8637. Springer, Cham. https://doi.org/10.1007/978-3-319-09767-1_6

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  • DOI: https://doi.org/10.1007/978-3-319-09767-1_6

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-09766-4

  • Online ISBN: 978-3-319-09767-1

  • eBook Packages: Computer ScienceComputer Science (R0)

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