Skip to main content

Extracurricular Activities for Improving the Perception of Informatics in Secondary Schools

  • Conference paper
Informatics in Schools. Teaching and Learning Perspectives (ISSEP 2014)

Abstract

In order to introduce informatic concepts to students of Italian secondary schools, we devised a number of interactive workshops conceived for pupils aged 10–17. Each workshop is intended to give pupils the opportunity to explore a computer science topic: investigate it firsthand, make hypotheses that can then be tested in a guided context during the activity, and construct viable mental models. This paper reports about how we designed and conducted these workshops.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 34.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 44.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Begel, A., Garcia, D.D., Wolfman, S.A.: Kinesthetic learning in the classroom. In: Proc. of the 35th SIGCSE TSCSE, pp. 183–184. ACM, New York (2004), http://doi.acm.org/10.1145/971300.971367

    Google Scholar 

  2. Bell, T., Rosamond, F., Casey, N.: Computer science unplugged and related projects in math and computer science popularization. In: Bodlaender, H.L., Downey, R., Fomin, F.V., Marx, D. (eds.) Fellows Festschrift 2012. LNCS, vol. 7370, pp. 398–456. Springer, Heidelberg (2012), http://dl.acm.org/citation.cfm?id=2344236.2344256

    Chapter  Google Scholar 

  3. Ben-Ari, M.: Constructivism in computer science education. Journal of Computers in Mathematics and Science Teaching 20(1), 45–73 (2001)

    Google Scholar 

  4. Bellettini, C., Lonati, V., Malchiodi, D., Monga, M., Morpurgo, A., Torelli, M.: Exploring the processing of formatted texts by a kynesthetic approach. In: Proc. of the 7th Workshop in Primary and Secondary Computing Education, WiPSCE 2012, pp. 143–144. ACM, New York (2012)

    Chapter  Google Scholar 

  5. Bellettini, C., Lonati, V., Malchiodi, D., Monga, M., Morpurgo, A., Torelli, M.: What you see is what you have in mind: constructing mental models for formatted text processing. In: Diethelm, I., Arndt, J., Dünnebier, M., Syrbe, J. (eds.) Informatics in Schools ISSEP 2013 — Selected Papers, Commentarii Informaticae Didacticae, vol. 6, pp. 139–147. Universitätsverlag Postdam, Germany (2013)

    Google Scholar 

  6. Lonati, V., Monga, M., Morpurgo, A., Torelli, M.: What’s the fun in informatics? Working to capture children and teachers into the pleasure of computing. In: Kalaš, I., Mittermeir, R.T. (eds.) ISSEP 2011. LNCS, vol. 7013, pp. 213–224. Springer, Heidelberg (2011)

    Chapter  Google Scholar 

  7. Curzon, P., McOwan, P.W., Cutts, Q.I., Bell, T.: Enthusing & inspiring with reusable kinaesthetic activities. In: Proc. of the 14th Annual ACM SIGCSE Conference on Innovation and Technology in Computer Science Education, ITiCSE 2009, pp. 94–98. ACM, New York (2009), http://doi.acm.org/10.1145/1562877.1562911

    Google Scholar 

  8. De Vecchi, G., Carmona-Magnaldi, N.: Faire construire des savoirs (2ème ed.). Hachette Education, France (2003)

    Google Scholar 

  9. Giordan, A.: From constructivism to allosteric learning model. In: UNESCO Conference on Science Education 2000+ (1996), http://www.ldes.unige.ch/ang/publi/articles/unesco_AG_96/unesco96.htm

  10. Hmelo-Silver, C.E.: Problem-based learning: What and how do students learn? Educational Psychology Review 16(3), 235–266 (2004)

    Article  Google Scholar 

  11. Kolb, D.A., Boyatzis, R.E., Mainemelis, C., et al.: Experiential learning theory: Previous research and new directions. Perspectives on Thinking, Learning, and Cognitive Styles 1, 227–247 (2001)

    Google Scholar 

  12. Pattis, R.E.: Karel the Robot: A Gentle Introduction to the Art of Programming, 1st edn. John Wiley & Sons, Inc., New York (1981)

    Google Scholar 

  13. The CSTA Curriculum Improvement Task Force: The new educational imperative: Improving high school computer science education. Tech. rep., Computer Science Teachers Association (February 2005), http://csta.acm.org/Communications/sub/DocsPresentationFiles/White_Paper07_06.pdf

  14. The Royal Society: Shut down or restart? The way forward for computing in UK schools (January 2012), http://royalsociety.org/education/policy/computing-in-schools/report/

  15. Vygotsky, L.: Mind in Society: Development of Higher Psychological Processes. Harvard University Press, Cambridge (1978)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2014 Springer International Publishing Switzerland

About this paper

Cite this paper

Bellettini, C. et al. (2014). Extracurricular Activities for Improving the Perception of Informatics in Secondary Schools. In: Gülbahar, Y., Karataş, E. (eds) Informatics in Schools. Teaching and Learning Perspectives. ISSEP 2014. Lecture Notes in Computer Science, vol 8730. Springer, Cham. https://doi.org/10.1007/978-3-319-09958-3_15

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-09958-3_15

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-09957-6

  • Online ISBN: 978-3-319-09958-3

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics