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Promoting Elderly-Children Interaction in Digital Games: A Preliminary Set of Design Guidelines

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Collaboration and Technology (CRIWG 2014)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 8658))

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Abstract

In this paper, we propose a set of guidelines to facilitate the design of digital games to support elderly-children interaction. We conducted a literature review to identify preliminary elements in the elderly-children interaction process and assessed elder-child interaction during their using two digital games to complement the initial findings. Based on these results, we proposed a set of guidelines to aid in the design of digital games. To validate the guidelines, we conducted an evaluation on the design of digital games with a group of 12 postgraduate students from two local Computer Science programs. Results are promising, indicating a high perception of usefulness, ease of use and intention of use of the proposed guidelines by the group of developers.

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Grimaldo, A.I., Morán, A.L., Gamez, E.C., Cairns, P., Palacio, R.R., Meza-Kubo, V. (2014). Promoting Elderly-Children Interaction in Digital Games: A Preliminary Set of Design Guidelines. In: Baloian, N., Burstein, F., Ogata, H., Santoro, F., Zurita, G. (eds) Collaboration and Technology. CRIWG 2014. Lecture Notes in Computer Science, vol 8658. Springer, Cham. https://doi.org/10.1007/978-3-319-10166-8_15

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  • DOI: https://doi.org/10.1007/978-3-319-10166-8_15

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-10165-1

  • Online ISBN: 978-3-319-10166-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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