Overview
Part of the book series: Lecture Notes in Computer Science (LNCS, volume 8778)
Part of the book sub series: Image Processing, Computer Vision, Pattern Recognition, and Graphics (LNIP)
Included in the following conference series:
Conference proceedings info: SGDA 2014.
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Keywords
- augmented reality
- computer games
- cultural heritage
- game based learning
- game theory and mechanism design
- interactive games
- interactive learning environments
- interface design
- medical education
- multimedia information systems
- reinforcement learning
- serious games
- social media
- therapeutic games
- virtual worlds training simulations
Table of contents (18 papers)
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Games for Health
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Games for Other Purposes
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Game Design and Theories
Other volumes
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Serious Games Development and Applications
Editors and Affiliations
Bibliographic Information
Book Title: Serious Games Development and Applications
Book Subtitle: 5th International Conference, SGDA 2014, Berlin, Germany, October 9-10, 2014. Proceedings
Editors: Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/978-3-319-11623-5
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer International Publishing Switzerland 2014
Softcover ISBN: 978-3-319-11622-8Published: 23 September 2014
eBook ISBN: 978-3-319-11623-5Published: 03 October 2014
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: XII, 226
Number of Illustrations: 74 b/w illustrations
Topics: Personal Computing, Computers and Education, Artificial Intelligence, Information Systems Applications (incl. Internet), User Interfaces and Human Computer Interaction, Computers and Society