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PhysioVinci – A First Approach on a Physical Rehabilitation Game

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Serious Games Development and Applications (SGDA 2014)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 8778))

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Abstract

Several studies have shown very positive results regarding the use of serious games as rehabilitation tools for individuals with physical disabilities, mainly because the game environment gives them the necessary motivation to continue their treatment with enthusiasm. Thus, the objective of this paper is to describe the first steps on the development of a 3D game for physical therapy of patients with motor disabilities as a result of neurological disorders.

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Martins, T., Araújo, M., Carvalho, V., Soares, F., Torrão, L. (2014). PhysioVinci – A First Approach on a Physical Rehabilitation Game. In: Ma, M., Oliveira, M.F., Baalsrud Hauge, J. (eds) Serious Games Development and Applications. SGDA 2014. Lecture Notes in Computer Science, vol 8778. Springer, Cham. https://doi.org/10.1007/978-3-319-11623-5_1

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  • DOI: https://doi.org/10.1007/978-3-319-11623-5_1

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-11622-8

  • Online ISBN: 978-3-319-11623-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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