Skip to main content

A Pilot Evaluation of a Therapeutic Game Applied to Small Animal Phobia Treatment

  • Conference paper
Serious Games Development and Applications (SGDA 2014)

Abstract

This study presents Catch Me game, a therapeutic game for teaching patients how to confront to their feared animals during spider and cockroach phobia treatment, and evaluates whether inclusion of gaming elements into therapeutic protocol does have an added value for the treatment. The Catch Me game was designed in order to help patients learn about their feared animals and to learn how to apply adapted confrontation strategies and techniques with the lowest possible anxiety level. In this study, Catch Me game was evaluated in terms of knowledge acquisition, anxiety level, self-efficacy belief acquisition, and appeal to both participants and therapists. Data collection consisted of quantitative measures on a sample of 14 non-clinical population. The results showed that the game significantly improved knowledge and self-efficacy belief regarding the feared animal, and significantly decreased the anxiety level of participants. Moreover, both participants and the therapists were highly satisfied with the game.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Coyle, D., Doherty, G.: Clinical evaluations and collaborative design: developing new technologies for mental healthcare interventions. In: Proceedings of CHI, pp. 2051–2060 (2009)

    Google Scholar 

  2. Öst, L.G., Ollendick, T.H.: Manual for the one-session treatment of specific phobias in children and adolescents (2001) (unpublished manual)

    Google Scholar 

  3. Janett, C., Cox, A.L., Cairns, P., Dhoparee, S., Epps, A., Tijs, T., Walton, A.: Measuring and defining the experience of immersion in games. International Journal of Human-Computer Studies 66, 641–661 (2008)

    Article  Google Scholar 

  4. Van Hout, W.J.P.J., Emmelkamp, P.M.G.: Exposure in Vivo Therapy. Encyclopedia of Psychotherapy, 761–768 (2003)

    Google Scholar 

  5. Meyerbröker, K., Emmelkamp, P.M.G.: Virtual Reality Exposure Therapy in Anxiety Disorders: A Systematic Review of Process-And-Outcome Studies. Depression and Anxiety 27, 933–944 (2010)

    Article  Google Scholar 

  6. Botella, C., Bretón-López, J.M., Quero, S., Baños, R.M., García-Palacios, A.: Treating Cockroach Phobia with Augmented Reality. Behavior Therapy 41(3), 401–413 (2010)

    Google Scholar 

  7. Juan, M.C., Pérez, D.: Using augmented and virtual reality for the development of acrophobic scenarios. Comparison of the Levels of Presence and Anxiety. Computers & Graphics 34, 756–766 (2010)

    Google Scholar 

  8. St-Jacques, J., Bouchard, S., Bélanger, C.: Is Virtual Reality Effective to Motivate and Raise Interest in Phobic Children Toward Therapy? A Clinical Trial Study of In Vivo With In Virtuo Versus In Vivo Only Treatment Exposure. Journal of Clinical Psychiatry 71(7), 924–931 (2010)

    Article  Google Scholar 

  9. Oblinger, D.: The next generation of educational engagement. Journal of Interactive Media in Education 8, 1–18 (2004)

    Google Scholar 

  10. Kronenberger, W.G., Mathews, V.P., Dunn, D.W., Wang, Y., Wood, E.A., Giauque, A.L., et al.: Media violence exposure and executive functioning in aggressive and control adolescence. Journal of Clinical Psychology 61(6), 725–737 (2005)

    Google Scholar 

  11. Wrzesien, M., Alcañiz Raya, M.: Learning in serious virtual worlds: Evaluation of learning effectiveness and appeal to students in the E-Junior project. Computers and Education 55(1), 178–187 (2010)

    Article  Google Scholar 

  12. Baños, R., Cebolla, A., Frías, A., Etchemendy, E., Botella, C., García Palacios, A., et al.: The ETIOBE MATES: A Serious Game platform to improve the learning of nutritional information in children. In: Proceedings of 14th Annual Cybertherapy and CyberPsychology Conference (2009)

    Google Scholar 

  13. Ceranoglu, T.A.: Video Games in Psychotherapy. Review of General Psychology 14(2), 141–146 (2010)

    Article  Google Scholar 

  14. Parsons, S., Mitchell, P., Leonard, A.: The use and understanding of virtual environments by adolescents with autistic spectrum disorders. Journal of Autism and Development Disorders 34(4), 449–466 (2004)

    Article  Google Scholar 

  15. Sharry, J., McDermott, M., Condron, J.: Relax To Win: Treating children with anxiety problems with a biofeedback video game. Eisteach 2(25), 22–26 (2003)

    Google Scholar 

  16. Nagarajan, S.S., Wang, X., Merzenich, M.M., Schreiner, C.E., Johnston, P., Jenkins, P., et al.: Speech modifications algorithms used for training language learning-impaired children. IEEE Transactions on Rehabilitation Engineering 6(3), 257–268 (1998)

    Article  Google Scholar 

  17. Coyle, D., McGlade, N., Doherty, G., O’Reilly, G.: Exploratory evaluations of a computer game supporting cognitive behavioural therapy for adolescents. In: Proceedings of CHI, pp. 2937–2946 (2011)

    Google Scholar 

  18. Foa, E.B., Kozak, M.J.: Emotional processing of fear: Exposure to corrective information. Psychological Bulletin 99, 20–35 (1986)

    Article  Google Scholar 

  19. Bandura, A.: Self-efficacy: Toward a unifying theory of behavioral change. Psychological Review 84, 191–215 (1977)

    Article  Google Scholar 

  20. Frankl, V.E.: Paradoxical intention: A logotherapeutic technique. American Journal of Psychotherapy 14, 520–535 (1960)

    Google Scholar 

  21. Botella, C., Breton-López, J., Quero, S., Baños, R.M., García-Palacios, A., Zaragoza, I., Alcaniz, M.: Treating cockroach phobia using a serious game on a mobile phone and augmented reality exposure: A single case study. Computers in Human Behaviour 27(1), 217–227 (2011)

    Article  Google Scholar 

  22. Durkin, K., Barber, B.: Not so doomed: Computer game play and positive adolescent development. Applied Developmental Psychology 23(4), 373–392 (2002)

    Article  Google Scholar 

  23. Szymanski, J., O’Donohue, W.: Fear of spiders questionnaire. Journal of Behavior Therapy and Experimental Psychiatry 26, 31–34 (1995)

    Article  Google Scholar 

  24. Wolpe, J.: The practice of behavior therapy. Pergamon Press, New York (1969)

    Google Scholar 

  25. Schwarzer, R., Renner, B.: Social-cognitive predictors of health behavior: Action self-efficacy and coping self-efficacy. Health Psychology 19, 487–495 (2000)

    Article  Google Scholar 

  26. Wrzesien, M., Alcañiz Raya, M., Botella, C., Burkhardt, J.M., Breton-López, J., Ortega, M., Beneito Brotons, D.: The Therapeutic Lamp: Treating Small- Animal Phobias. IEEE Computer Graphics and Applications 33(1), 80–86 (2013)

    Article  Google Scholar 

  27. Luszczynska, A., Schwarzer, R.: Social cognitive theory. In: Conner, M., Norman, P. (eds.) Predicting Health Behaviour, 2nd edn., pp. 127–169. Open University Press, Buckingham (2005)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2014 Springer International Publishing Switzerland

About this paper

Cite this paper

Wrzesien, M., Alcañiz, M., Botella, C., Burkhardt, JM., Lopez, J.B., Ortega, A.R. (2014). A Pilot Evaluation of a Therapeutic Game Applied to Small Animal Phobia Treatment. In: Ma, M., Oliveira, M.F., Baalsrud Hauge, J. (eds) Serious Games Development and Applications. SGDA 2014. Lecture Notes in Computer Science, vol 8778. Springer, Cham. https://doi.org/10.1007/978-3-319-11623-5_2

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-11623-5_2

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-11622-8

  • Online ISBN: 978-3-319-11623-5

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics