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Humanized Game Design Based on Augmented Reality

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Advances in Swarm Intelligence (ICSI 2014)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 8795))

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Abstract

Currently, the primary research of AR (Augmented Reality) is focus on how to improve the accuracy of identification and reduce the dependency to markers. Successful cases are scarce on how to play the special advantage of augmented reality, combine it with mobile devices and generate practical value. We start form the actuality of AR technology characteristics, achieved the first blind game system which based on mobile platform Android. This system is not only regard game‘s emotion design as starting point and pay closely attention to the vulnerable groups, especially the blind community, but also provide them opportunities that compete with average person. Besides, it offers a diversification choice of game against for blind users by set different difficulty level and game player modes. The user experience indicates that the system combines AR and the innovation of game design together, and help vulnerable group achieve flexible user experience and operation.

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© 2014 Springer International Publishing Switzerland

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Su, Y., Li, S., Zhan, Y. (2014). Humanized Game Design Based on Augmented Reality. In: Tan, Y., Shi, Y., Coello, C.A.C. (eds) Advances in Swarm Intelligence. ICSI 2014. Lecture Notes in Computer Science, vol 8795. Springer, Cham. https://doi.org/10.1007/978-3-319-11897-0_34

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  • DOI: https://doi.org/10.1007/978-3-319-11897-0_34

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-11896-3

  • Online ISBN: 978-3-319-11897-0

  • eBook Packages: Computer ScienceComputer Science (R0)

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