Abstract
This paper proposes the use of pervasive displays in location-based interactive story experiences. We’ve explored three distinct interaction techniques for linking a mobile story application with pervasive displays and implemented a prototype to demonstrate the interaction techniques as part of a story experience.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Similar content being viewed by others
References
Murray, J.H.: From game-story to cyberdrama. Electronic Book Review (2004)
Ryan, M.: Beyond myth and metaphor: The case of narrative in digital media. Game Studies 1(1), 1–17 (2001)
Ha, W.: A study on action plan and strategies for building u-Korea: Vision, issue, task, and system. Telecommunications Review 13(1), 4–15 (2003)
Latitude°.: The future of storytelling: Phase 1 of 2 (2012)
Szymczak, D., Rassmus-Gröhn, K., Magnusson, C., Hedvall, P.: A real- world study of an audio-tactile tourist guide. In: Proceedings of the 14th International Conference on Human-computer Interaction with Mobile Devices and Services (2012)
Malaka, R., Schneider, K., Kretschmer, U.: Stage-Based Augmented Edutainment. In: Butz, A., Krüger, A., Olivier, P. (eds.) SG 2004. LNCS, vol. 3031, pp. 54–65. Springer, Heidelberg (2004)
Veronesi, F., Gemeinboeck, P.: Mapping footprints: A sonic walkthrough of landscapes and cultures. Convergence: The International Journal of Research into New Media Technologies 15(3), 359–369 (2009)
Hansen, F.A., Kortbek, K.J., Grønbæk, K.: Mobile urban drama: interactive storytelling in real world environments. New Review of Hypermedia and Multimedia 18(1-2), 63–89 (2012)
Paay, J., Kjeldskov, J., Christensen, A., Ibsen, A., Jensen, D., Nielsen, G., Vutborg, R.: Location-based storytelling in the urban environment. In: Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat, pp. 122–129. ACM (2008)
Maes, P., Darrell, T., Blumberg, B., Pentland, A.: The ALIVE system: full-body interaction with autonomous agents. In: Computer Animation 1995 Proceedings, pp. 11–18. IEEE (1995)
Ballendat, T., Marquardt, N., Greenberg, S.: Proxemic interaction: designing for a proximity and orientation-aware environment. In: ACM International Conference on Interactive Tabletops and Surfaces, pp. 121–130. ACM (2010)
Favela, J., Rodriguez, M., Preciado, A., Gonzalez, V.M.: Integrating Context- Aware Public Displays Into a Mobile Hospital Information System. IEEE Transactions on Information Technology in Biomedicine 8(3), 279–286 (2004)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2014 Springer International Publishing Switzerland
About this paper
Cite this paper
Yang, X.E., Tomitsch, M. (2014). Fictional Realities: Augmenting Location-Based Stories through Interaction with Pervasive Displays. In: Mitchell, A., Fernández-Vara, C., Thue, D. (eds) Interactive Storytelling. ICIDS 2014. Lecture Notes in Computer Science, vol 8832. Springer, Cham. https://doi.org/10.1007/978-3-319-12337-0_21
Download citation
DOI: https://doi.org/10.1007/978-3-319-12337-0_21
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-12336-3
Online ISBN: 978-3-319-12337-0
eBook Packages: Computer ScienceComputer Science (R0)