Abstract
MC-nets is a concise representation of the characteristic functions that exploits a set of rules to compute payoffs. Given a MC-nets instance, the problem of computing a payoff division in the least core, which is a generalization of the core-non-emptiness problem that is known to be coNP-complete, is definitely a hard computational problem. In fact, to the best of our knowledge, no algorithm can actually compute such a payoff division for MC-nets instances with dozens of agents. We propose a new algorithm for this problem, that exploits the constraint generation technique to solve the linear programming problem that potentially has a huge number of constraints. Our experimental results are striking since, using 8 GB memory, our proposed algorithm can successfully compute a payoff division in the least core for the instances with up to 100 agents, but the naive algorithm fails due to a lack of memory for instances with 30 or more agents.
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Hirayama, K., Hanada, K., Ueda, S., Yokoo, M., Iwasaki, A. (2014). Computing a Payoff Division in the Least Core for MC-nets Coalitional Games. In: Dam, H.K., Pitt, J., Xu, Y., Governatori, G., Ito, T. (eds) PRIMA 2014: Principles and Practice of Multi-Agent Systems. PRIMA 2014. Lecture Notes in Computer Science(), vol 8861. Springer, Cham. https://doi.org/10.1007/978-3-319-13191-7_26
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DOI: https://doi.org/10.1007/978-3-319-13191-7_26
Publisher Name: Springer, Cham
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