Abstract
To populate real, ancient cultural heritage sites with low-cost, mobile virtual augmentations has been a demand from cultural professionals established long time ago. In this work we aim to address this demand by introducing three main novelties: a) employing an open, cross-platform mobile framework for 3D virtual character rendering & animation based on open standards b) for outdoors life-size augmented reality simulations c) and enhancing the performance of these simulations by introducing a geometric algebra animation interpolation method adapted for mobile devices.
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Papagiannakis, G., Elissavet, G., Trahanias, P., Tsioumas, M. (2014). A Geometric Algebra Animation Method for Mobile Augmented Reality Simulations in Digital Heritage Sites. In: Ioannides, M., Magnenat-Thalmann, N., Fink, E., Žarnić, R., Yen, AY., Quak, E. (eds) Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection. EuroMed 2014. Lecture Notes in Computer Science, vol 8740. Springer, Cham. https://doi.org/10.1007/978-3-319-13695-0_25
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DOI: https://doi.org/10.1007/978-3-319-13695-0_25
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