Abstract
This paper presents the augmentation of immersive omnidirectional video with realistically lit objects. Recent years have known a proliferation of real-time capturing and rendering methods of omnidirectional video. Together with these technologies, rendering devices such as Oculus Rift have increased the immersive experience of users. We demonstrate the use of structure from motion on omnidirectional video to reconstruct the trajectory of the camera. The position of the car is then linked to an appropriate \(360^{\circ }\) environment map. State-of-the-art augmented reality applications have often lacked realistic appearance and lighting. Our system is capable of evaluating the rendering equation in real-time, by using the captured omnidirectional video as a lighting environment. We demonstrate an application in which a computer generated vehicle can be controlled through an urban environment.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Agusanto, K., Li, L., Chuangui, Z., Sing, N.W.: Photorealistic rendering for augmented reality using environment illumination. In: Proceedings of the Second IEEE and ACM International Symposium on Mixed and Augmented Reality, pp. 208–216 (October 2003)
Arief, I., McCallum, S., Hardeberg, J.Y.: Realtime estimation of illumination direction for augmented reality on mobile devices. In: Color and Imaging Conference, pp. 111–116. IS&T and SID, Los Angeles, CA, USA (November 2012)
Crassin, C., Neyret, F., Sainz, M., Green, S., Eisemann, E.: Interactive indirect illumination using voxel-based cone tracing: An insight. In: ACM SIGGRAPH 2011 Talks, SIGGRAPH 2011, pp. 20:1–20:1. ACM, New York (2011). http://doi.acm.org/10.1145/2037826.2037853
Debevec, P.: Rendering synthetic objects into real scenes: Bridging traditional and image-based graphics with global illumination and high dynamic range photography. In: Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1998, pp. 189–198. ACM, New York (1998)
Dumont, M., Rogmans, S., Maesen, S., Frederix, K., Taelman, J., Bekaert, P.: A spatial immersive office environment for computer-supported collaborative work - moving towards the office of the future. In: Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques, SIGMAP 2011, pp. 212–216 (2011)
Ferrari, S., Maggioni, M., Borghese, N.: Multiscale approximation with hierarchical radial basis functions networks. IEEE Transactions on Neural Networks 15(1), 178–188 (2004)
Fischler, M.A., Bolles, R.C.: Random sample consensus: A paradigm for model fitting with applications to image analysis and automated cartography. Communications of the ACM 24(6), 381–395 (1981)
Fraundorfer, F., Scaramuzza, D.: Visual odometry : Part ii: Matching, robustness, optimization, and applications. IEEE Robotics Automation Magazine 19(2), 78–90 (2012)
Gierlinger, T., Danch, D., Stork, A.: Rendering techniques for mixed reality. Journal of Real-Time Image Processing 5(2), 109–120 (2010)
Gorski, K., Hivon, E., Banday, A., Wandelt, B., Hansen, F., et al.: HEALPix - A Framework for high resolution discretization, and fast analysis of data distributed on the sphere. Astrophys. J. 622, 759–771 (2005)
Grosch, T.: PanoAR: Interactive augmentation of omni-directional images with consistent lighting. In: Mirage 2005, Computer Vision / Computer Graphics Collaboration Techniques and Applications, pp. 25–34 (2005)
Grosch, T., Eble, T., Mueller, S.: Consistent interactive augmentation of live camera images with correct near-field illumination. In: Proceedings of the 2007 ACM Symposium on Virtual Reality Software and Technology, VRST 2007, pp. 125–132. ACM, New York (2007)
Haller, M.: Photorealism or/and non-photorealism in augmented reality. In: Proceedings of the 2004 ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications in Industry, VRCAI 2004, pp. 189–196. ACM, New York (2004). http://doi.acm.org/10.1145/1044588.1044627
Jones, B.R., Benko, H., Ofek, E., Wilson, A.D.: Illumiroom: Peripheral projected illusions for interactive experiences. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI 2013, pp. 869–878. ACM, New York (2013). http://doi.acm.org/10.1145/2470654.2466112
Kajiya, J.T.: The rendering equation. In: Proceedings of the 13th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1986, pp. 143–150. ACM, New York (1986)
Kanbara, M., Yokoya, N.: Real-time estimation of light source environment for photorealistic augmented reality. In: Proceedings of the 17th International Conference on Pattern Recognition, ICPR 2004, vol. 2, pp. 911–914 (August 2004)
Lam, P.M., Ho, T.Y., Leung, C.S., Wong, T.T.: All-frequency lighting with multiscale spherical radial basis functions. IEEE Trans. Vis. Comput. Graph. 16(1), 43–56 (2010). http://dblp.uni-trier.de/db/journals/tvcg/tvcg16.html
Lourakis, M.I.A., Argyros, A.A.: Sba: A software package for generic sparse bundle adjustment. ACM Trans. Math. Softw. 36(1), 2:1–2:30 (2009). http://doi.acm.org/10.1145/1486525.1486527
Lowe, D.G.: Object recognition from local scale-invariant features. In: Proceedings of the International Conference on Computer Vision, ICCV 1999, vol. 2, p. 1150. IEEE Computer Society, Washington, DC (1999). http://dl.acm.org/citation.cfm?id=850924.851523
Lucas, B.D., Kanade, T.: An iterative image registration technique with an application to stereo vision. In: Proceedings of the 7th International Joint Conference on Artificial Intelligence, IJCAI 1981, vol. 2, pp. 674–679. Morgan Kaufmann Publishers Inc., San Francisco (1981). http://dl.acm.org/citation.cfm?id=1623264.1623280
Ng, R., Ramamoorthi, R., Hanrahan, P.: All-frequency shadows using non-linear wavelet lighting approximation. ACM Trans. Graph. 22(3), 376–381 (2003)
Ng, R., Ramamoorthi, R., Hanrahan, P.: Triple product wavelet integrals for all-frequency relighting. In: ACM SIGGRAPH 2004 Papers, SIGGRAPH 2004, pp. 477–487. ACM, New York (2004)
Papagiannakis, G., Foni, A., Magnenat-Thalmann, N.: Practical precomputed radiance transfer for mixed reality. In: Proceedings of Virtual Systems and Multimedia 2005, pp. 189–199. VSMM Society (2005)
Raskar, R., Welch, G., Cutts, M., Lake, A., Stesin, L., Fuchs, H.: The office of the future: A unified approach to image-based modeling and spatially immersive displays. In: Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1998, pp. 179–188. ACM, New York (1998). http://doi.acm.org/10.1145/280814.280861
Scaramuzza, D., Fraundorfer, F.: Visual odometry : Part i - the first 30 years and fundamentals. IEEE Robotics Automation Magazine 18(4) (2011)
Shi, J., Tomasi, C.: Good features to track. In: 1994 Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition, CVPR 1994, pp. 593–600 (June 1994)
Sloan, P.P., Kautz, J., Snyder, J.: Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments. In: Proceedings of the 29th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2002, pp. 527–536. ACM, New York (2002)
Tsai, Y.T., Shih, Z.C.: All-frequency precomputed radiance transfer using spherical radial basis functions and clustered tensor approximation. In: ACM SIGGRAPH 2006 Papers, SIGGRAPH 2006, pp. 967–976. ACM, New York (2006). http://doi.acm.org/10.1145/1179352.1141981
Vr, O.: Oculus rift - virtual reality headset for 3d gaming (2012). http://www.oculusvr.com/ (accessed May 7, 2014)
Wang, J., Ren, P., Gong, M., Snyder, J., Guo, B.: All-frequency rendering of dynamic, spatially-varying reflectance. In: ACM SIGGRAPH Asia 2009 Papers, SIGGRAPH Asia 2009, pp. 133:1–133:10. ACM, New York (2009). http://doi.acm.org/10.1145/1661412.1618479
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2014 Springer International Publishing Switzerland
About this paper
Cite this paper
Michiels, N., Jorissen, L., Put, J., Bekaert, P. (2014). Interactive Augmented Omnidirectional Video with Realistic Lighting. In: De Paolis, L., Mongelli, A. (eds) Augmented and Virtual Reality. AVR 2014. Lecture Notes in Computer Science(), vol 8853. Springer, Cham. https://doi.org/10.1007/978-3-319-13969-2_19
Download citation
DOI: https://doi.org/10.1007/978-3-319-13969-2_19
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-13968-5
Online ISBN: 978-3-319-13969-2
eBook Packages: Computer ScienceComputer Science (R0)