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Virtual Reality Visualization for Photogrammetric 3D Reconstructions of Cultural Heritage

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Augmented and Virtual Reality (AVR 2014)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 8853))

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Abstract

In this paper the authors review the design of a self-build general-purpose Virtual Reality environment, which presents all relevant features of a full-size CAVE-like system, yet at a fraction of the financial and space requirements. Further, the application of this system to the development of a virtual museum is presented. The objects in the museum are models, reconstructed via photogrammetry from a set of pictures. For this process cost-free software is used. The presentation of the 3D models in the Virtual Environment is done using BlenderCAVE, a multi-screen extension of the Blender game engine. The main contributions of this paper are the discussion of the design choices for a small and low-budget but feature-rich virtual reality environment and the application of the system for cultural heritage. In this area tools for creation of 3D models and their presentation in a VR environment are presented.

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Correspondence to Heiko Herrmann .

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Herrmann, H., Pastorelli, E. (2014). Virtual Reality Visualization for Photogrammetric 3D Reconstructions of Cultural Heritage. In: De Paolis, L., Mongelli, A. (eds) Augmented and Virtual Reality. AVR 2014. Lecture Notes in Computer Science(), vol 8853. Springer, Cham. https://doi.org/10.1007/978-3-319-13969-2_21

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  • DOI: https://doi.org/10.1007/978-3-319-13969-2_21

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-13968-5

  • Online ISBN: 978-3-319-13969-2

  • eBook Packages: Computer ScienceComputer Science (R0)

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