Skip to main content

Investigation on Human Attentiveness to Video Clips Using Neurosky and LIRIS-ACCEDE Database

  • Conference paper
  • First Online:
Augmented and Virtual Reality (AVR 2014)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 8853))

Included in the following conference series:

  • 4181 Accesses

Abstract

The paper describes an investigation on human attentiveness to emotional video-clips stimuli using Neurosky Mindwave device to measure electric brain cortex signals. Software for video stimuli demonstration to the volunteers was created. LIRIS-ACCEDE database of video clips was used for construction of three experimental sets. Six volunteers participated in the initial tests where their reactions to emotional video clips were recorded in real time. The results showed that there were high correlations between the corresponding parts of the video sequences when neutral or positive video clips have been watched. The reactions to different kinds of emotional stimuli correlated in large diversity.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Zimmermann, P., Guttormsen, S., Danuser, B., Gomez, P.: Affective Computing – A Rationale for Measuring Mood with Mouse and Keyboard. Int. J. Occup. Saf. Ergon. 9(4), 539–551 (2003)

    Google Scholar 

  2. Brave, S., Nass, C., Hutchinson, K.: Computers that care: investigating the effects of orientation of emotion exhibited by an embodied computer agent. Int. J. Human-Computer Studies 62, 161–178 (2005)

    Article  Google Scholar 

  3. Hudlicka, E.: To feel or not to feel: The role of affect in human–computer interaction. International Journal of Human-Computer Studies 59(1–2), 1–32 (2003)

    Article  Google Scholar 

  4. Rached1 T.S., Perkusich A.: Emotion Recognition Based on Brain-Computer Interface Systems, Brain-Computer Interface Systems - Recent Progress and Future Prospects. In: Fazel-Rezai, R. (ed.). InTech (2013) ISBN: 978-953-51-1134-4, doi:10.5772/56227. Available from: http://www.intechopen.com/books/brain-computer-interface-systems-recent-progress-and-future-prospects/emotion-recognition-based-on-brain-computer-interface-systems

  5. Liu, Y., Sourina, O., Nguyen, M.K.: Real-Time EEG-Based Emotion Recognition and Its Applications. In: Gavrilova, M.L., Tan, C., Sourin, A., Sourina, O. (eds.) Transactions on Computational Science XII. LNCS, vol. 6670, pp. 256–277. Springer, Heidelberg (2011)

    Chapter  Google Scholar 

  6. Neurosky Headset description. http://neurosky.com/

  7. LIRIS-ACCEDE database description. http://liris-accede.ec-lyon.fr/

  8. Rezazadeh, I.M., Firoozabadi, M., Hu, H., Reza Hashemi Golpayegani, S.M.: Co-Adaptive and Affective Human-Machine Interface for Improving Training Performances of Virtual Myoelectric Forearm Prosthesis. IEEE Transactions on Affective Computing 3(3) (2012)

    Google Scholar 

  9. Kim, K.-S.: Effects of emotion control and task on Web searching behavior. Information Processing and Management 44, 373–385 (2008)

    Article  Google Scholar 

  10. Yadati, K., Katti, H., Kankanhalli, M.: CAVVA: Computational Affective Video-in-Video Advertising. IEEE Transactions on Multimedia 16(1), 15 – 23 (2014), doi:10.1109/TMM.2013.2282128

  11. Lewis, S., Dontcheva, M., Gerber, E.: Affective Computational Priming and Creativity. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 735–744 (2011)

    Google Scholar 

  12. Neurosky Headset description. http://store.neurosky.com/products/myndplay

  13. OpenViBE software platform description. http://openvibe.inria.fr/discover/

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Edgaras Ščiglinskas .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2014 Springer International Publishing Switzerland

About this paper

Cite this paper

Ščiglinskas, E., Vidugirienė, A. (2014). Investigation on Human Attentiveness to Video Clips Using Neurosky and LIRIS-ACCEDE Database. In: De Paolis, L., Mongelli, A. (eds) Augmented and Virtual Reality. AVR 2014. Lecture Notes in Computer Science(), vol 8853. Springer, Cham. https://doi.org/10.1007/978-3-319-13969-2_36

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-13969-2_36

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-13968-5

  • Online ISBN: 978-3-319-13969-2

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics