Abstract
Fractal phenomena are a source of geometric detail that can be difficult to harness for general purpose shape modeling. We present a method for modeling surfaces by warping a fractal onto a given mesh. The warp is specified by the user as a coarse displacement field and interpolated by triharmonic radial basis functions. Efficient methods for rendering the warped fractal by ray tracing and isosurface extraction are presented. Examples are shown using several escape-time fractals and low-poly meshes.
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© 2014 Springer International Publishing Switzerland
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McGraw, T., Herring, D. (2014). Shape Modeling with Fractals. In: Bebis, G., et al. Advances in Visual Computing. ISVC 2014. Lecture Notes in Computer Science, vol 8887. Springer, Cham. https://doi.org/10.1007/978-3-319-14249-4_51
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DOI: https://doi.org/10.1007/978-3-319-14249-4_51
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-14248-7
Online ISBN: 978-3-319-14249-4
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