Abstract
We present a novel solution to the open problem of computing a Voronoi diagram of line segments in 3D, with application to automatic rigging. As part of this solution, we present a generalized equation for all Voronoi diagrams of line segments in 3D via a game theoretic formulation, and follow it up with a presentation of an alternative method involving the specification of a system of linear equations. We show that our Voronoi diagram method can be used to create a Voronoi partitioning of an input model, and how such a segmentation process can be used for automatic rigging.
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Holcomb, J.W., Cobb, J.A. (2014). Voronoi Diagrams of Line Segments in 3D, with Application to Automatic Rigging. In: Bebis, G., et al. Advances in Visual Computing. ISVC 2014. Lecture Notes in Computer Science, vol 8887. Springer, Cham. https://doi.org/10.1007/978-3-319-14249-4_8
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DOI: https://doi.org/10.1007/978-3-319-14249-4_8
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-14248-7
Online ISBN: 978-3-319-14249-4
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