Abstract
Using crowdsourcing methods to gather large amounts of useful geodata presents many challenges. One challenge is to attract volunteers to participate in crowdsourcing activities. Several studies conclude that to encourage crowdsourcing it is necessary to take into account people’s intrinsic motivation (e.g. fun, altruism, ambition). Gamification is a useful approach to promote people’s motivation and engagement. The work we report on in this paper tries to give an answer to the question “How to use concepts provided by gamification in order to motivate individuals to participate in crowdsourcing applications in the geospatial context? How to best combine these two worlds?” We designed a gamification framework for VGI processes and applied the framework to an existing application for evaluation purposes. Such a framework is intended for application developers as a guideline to apply principles from gamification to collect user-generated geospatial data.
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Notes
- 1.
http://openstreetmap.org (accessed 24 Jan 2015).
- 2.
http://flickr.com (accessed 24 Jan 2015).
- 3.
http://mturk.com (accessed 24 Jan 2015).
- 4.
http://www.google.com/mapmaker (accessed 5 Dec 2014).
- 5.
http://wikimapia.org (accessed 5 Dec 2014).
- 6.
http://play.kort.ch (accessed 5 Dec 2014).
- 7.
http://maproulette.org (accessed 5 Dec 2014).
- 8.
http://waze.com (accessed 5 Dec 2014).
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Acknowledgments
We would like to thank Mijail Juanovich Naranjo Zolotov for performing the user study on comparing the gamified and non-gamified application. We would also like to thank the anonymous reviewers for several insights that helped us improve the paper.
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Martella, R., Kray, C., Clementini, E. (2015). A Gamification Framework for Volunteered Geographic Information. In: Bacao, F., Santos, M., Painho, M. (eds) AGILE 2015. Lecture Notes in Geoinformation and Cartography. Springer, Cham. https://doi.org/10.1007/978-3-319-16787-9_5
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