Abstract
The Maker Movement and technologies it has spawned, such as the popular Arduino platform, continue to entice end-users - artists, designers, researchers, hobbyists - into constructing and programming microcontroller-based prototypes. Referred to as physical prototyping, this type of activity requires applying programming and electronics concepts, and understanding how the two relate. However, new end-user developers (EUDs) may lack experience in one or both areas. While the platforms now available make it easier to connect sensors and actuators to a microcontroller and program their behaviour, it is still unclear to what degree the learning and application barriers have been lowered for adult EUDs.
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Booth, T. (2015). Investigating the Barriers Experienced by Adult End-User Developers When Physical Prototyping. In: DÃaz, P., Pipek, V., Ardito, C., Jensen, C., Aedo, I., Boden, A. (eds) End-User Development. IS-EUD 2015. Lecture Notes in Computer Science(), vol 9083. Springer, Cham. https://doi.org/10.1007/978-3-319-18425-8_25
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DOI: https://doi.org/10.1007/978-3-319-18425-8_25
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