Abstract
Various game authoring tools have been used to ease the game creation. However, these pre-defined tools may not be suitable for some emerging domains. We proposed an approach (GCCT) to create tools for certain domains first, and then create games with these tools. GCCT is based on the Model Driven Development (MDD) approach which has been successfully applied in many domains to fulfill similar requirements. But MDD also has drawbacks and as a result, persons often have concerns to adopt MDD. To alleviate this, some enhancements were made in GCCT and a user survey was performed to probe the user attitude towards this enhanced MDD approach. 46 persons responded to the survey and the result indicated that in general, GCCT was useful and easy to use. The participants intended to use GCCT primarily because they thought that GCCT was useful. Users’ familiarity with computer games and MDD did not have a strong impact on users’ understanding and adoption of GCCT.
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Guo, H., Gao, S., Krogstie, J., Trætteberg, H. (2015). An Evaluation of an Enhanced Model Driven Approach for Computer Game Creation. In: Gaaloul, K., Schmidt, R., Nurcan, S., Guerreiro, S., Ma, Q. (eds) Enterprise, Business-Process and Information Systems Modeling. BPMDS EMMSAD 2015 2015. Lecture Notes in Business Information Processing, vol 214. Springer, Cham. https://doi.org/10.1007/978-3-319-19237-6_32
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DOI: https://doi.org/10.1007/978-3-319-19237-6_32
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