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Promoting Metacognition Within a Game-Based Environment

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Artificial Intelligence in Education (AIED 2015)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 9112))

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Abstract

Metacognition refers to students’ ability to reflect upon what they know and what they do not know. However, many students often struggle to master this regulatory skill. We have designed and implemented two features to promote metacognition within the game-based system iSTART-2. These two features have been tested and shown to have positive impacts on students’ ability to reflect upon their performance. Future work is being planned to further explore the most effective way to implement these features and the ultimate impact they have on learning outcomes. We are seeking advice and feedback on the methodology and metacognitive feature design that will be included in a series of follow-up studies. The implications of this work for both iSTART-2 and the AIED field are discussed.

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Correspondence to Erica L. Snow .

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© 2015 Springer International Publishing Switzerland

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Snow, E.L., Jacovina, M.E., McNamara, D.S. (2015). Promoting Metacognition Within a Game-Based Environment. In: Conati, C., Heffernan, N., Mitrovic, A., Verdejo, M. (eds) Artificial Intelligence in Education. AIED 2015. Lecture Notes in Computer Science(), vol 9112. Springer, Cham. https://doi.org/10.1007/978-3-319-19773-9_134

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  • DOI: https://doi.org/10.1007/978-3-319-19773-9_134

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-19772-2

  • Online ISBN: 978-3-319-19773-9

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