Abstract
This paper describes Scene Based Reasoning (SBR), a cognitive architecture based on the notions of “scene” and “plan”. Scenes represent real-world 3D scenes as well as planner states. Introspection maps internal SBR data-structures into 2D “scene diagrams” for self-modeling and meta-reasoning. On the lowest level, scenes are represented as 3D scene graphs (as in computer gaming), while higher levels use Description Logic to model the relationships between scene objects. A plethora of subsystems implement perception, action, learning and control operations on the level of “plans”, with scenes acting as planner states.
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Bergmann, F., Fenton, B. (2015). Scene Based Reasoning. In: Bieger, J., Goertzel, B., Potapov, A. (eds) Artificial General Intelligence. AGI 2015. Lecture Notes in Computer Science(), vol 9205. Springer, Cham. https://doi.org/10.1007/978-3-319-21365-1_3
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DOI: https://doi.org/10.1007/978-3-319-21365-1_3
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