Abstract
We study a game for recognising formal languages, in which two players with imperfect information need to coordinate on a common decision, given private input strings correlated by a finite graph. The players have a joint objective to avoid an inadmissible decision, in spite of the uncertainty induced by the input.
We show that the acceptor model based on consensus games characterises context-sensitive languages, and conversely, that winning strategies in such games can be described by context-sensitive languages. We also discuss consensus game acceptors with a restricted observation pattern that describe nondeterministic linear-time languages.
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Berwanger, D., van den Bogaard, M. (2015). Consensus Game Acceptors. In: Potapov, I. (eds) Developments in Language Theory. DLT 2015. Lecture Notes in Computer Science(), vol 9168. Springer, Cham. https://doi.org/10.1007/978-3-319-21500-6_8
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DOI: https://doi.org/10.1007/978-3-319-21500-6_8
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