Abstract
We consider the problems of the realistic image synthesis, and texture synthesis, from the point of view of natural computation. These problems provide an interesting and relatively simple setting for considering issues such as the depth of simulation and the role of perception. We conclude with a discussion of recent results on the fundamental limits of image synthesis programs. Interpreting these results more generally suggests that “natural” signals may be exactly those that are compressible. This characterization provides a further link between the fields of natural computation and algorithmic information theory.
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Notes
- 1.
Important technical considerations such as the means by which programs are delimited are omitted in this brief description.
- 2.
That is, they are not computable in the same sense that the set of programs that halt is not computable.
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Thanks to Cris Calude for discussion of several topics.
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Lewis, J.P. (2015). Realism and Texture: Benchmark Problems for Natural Computation. In: Calude, C., Dinneen, M. (eds) Unconventional Computation and Natural Computation. UCNC 2015. Lecture Notes in Computer Science(), vol 9252. Springer, Cham. https://doi.org/10.1007/978-3-319-21819-9_3
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