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Prototyping User Interfaces for Investigating the Role of Virtual Agents in Human-Machine Interaction

A Demonstration in the Domain of Cooperative Games

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Intelligent Virtual Agents (IVA 2015)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 9238))

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Abstract

To investigate how different levels of embodiment or variations of a task affect the performance or perception of an interaction, researchers need tools that enable them to effortlessly modify such aspects. We demonstrate the MultiPro framework that allows for fast and easy prototyping of applications that are to be used in the context of human-machine interaction research. In conjunction with a newly developed cooperative game scenario we show how different configurations with and without an embodied agent can be configures and how the agent’s behavior can be adapted.

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Notes

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References

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Acknowledgements

This research was supported by the German Federal Ministry of Education and Research (BMBF) within the Leading-Edge Cluster ‘it’s OWL’, managed by the Project Management Agency Karlsruhe (PTKA), as well as by the Deutsche Forschungsgemeinschaft (DFG) within the Center of Excellence 277 ‘Cognitive Interaction Technology’ (CITEC). The authors are responsible for the contents of this publication.

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Correspondence to Nikita Mattar .

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Mattar, N., van Welbergen, H., Kulms, P., Kopp, S. (2015). Prototyping User Interfaces for Investigating the Role of Virtual Agents in Human-Machine Interaction. In: Brinkman, WP., Broekens, J., Heylen, D. (eds) Intelligent Virtual Agents. IVA 2015. Lecture Notes in Computer Science(), vol 9238. Springer, Cham. https://doi.org/10.1007/978-3-319-21996-7_39

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  • DOI: https://doi.org/10.1007/978-3-319-21996-7_39

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-21995-0

  • Online ISBN: 978-3-319-21996-7

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