Abstract
Research on emotional expressive embodiments for simulated affective behavior resulted in impressive systems allowing for characters being perceived as more natural. In consequence we want to explore what happens if these characters gain the human ability to hide their true emotions. More particular we are looking for the change in emotional engagement and the change in perceived naturalism. The Partial Poker-Face will allow virtual characters to recognize and control their own emotional expressive behaviour in order to influence the perception of self by others. While our research assumes applications in virtual storytelling, we are confident that it will be also of value for other areas, like human robot interaction.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Breazeal, C.: Emotion and sociable humanoid robots. Int. J. Hum. Comput. Stud. 59, 119–155 (2003)
Paiva, A., et al.: Learning by feeling: evoking empathy with synthetic characters. Appl. Artif. Intell. 19(3), 235–266 (2005)
de Melo, C.M., Gratch, J.: Expression of emotions using wrinkles, blushing, sweating and tears. In: Ruttkay, Z., Kipp, M., Nijholt, A., Vilhjálmsson, H.H. (eds.) IVA 2009. LNCS, vol. 5773, pp. 188–200. Springer, Heidelberg (2009)
Lance, B., Marsella, S.: Glances, glares, and glowering: how should a virtual human express emotion through gaze? Auton. Agent. Multi-Agent Syst. 20(1), 50–69 (2010)
Becker-Asano, C., Wachsmuth, I.: Affective computing with primary and secondary emotions in a virtual human. Auton. Agent. Multi-Agent Syst. 20(1), 32–49 (2010)
Poggi, I., Niewiadomski, R., Pelachaud, C.: Facial deception in humans and ecas. In: Wachsmuth, I., Knoblich, G. (eds.) ZiF Research Group International Workshop. LNCS (LNAI), vol. 4930, pp. 198–221. Springer, Heidelberg (2008)
Rehm, M., André, E.: Catch me if you can: exploring lying agents in social settings. In: Proceedings of the Fourth International Joint Conference on Autonomous Agents and Multiagent Systems, pp. 937–944. ACM (2005)
Hasada, R.: Some aspects of Japanese cultural ethos embedded in nonverbal communicative behaviour. In: Poyatos, F. (ed.) New Perspectives And Challenges In Literature, Interpretation And The Media, vol. 17, p. 83. John Benjamins, Amsterdam (1997)
Van Kleef, G.A.: Emotion in conflict and negotiation: introducing the emotions as social information (EASI) model. In: IACM 2007 Meetings Paper (2007)
Salovey, P., Mayer, J.D.: Emotional intelligence. Imagin. Cognit. Pers. 9(3), 185–211 (1989)
Goldberg, L.R.: an alternative description of personality: the big-five factor structure. J. Pers. Soc. Psychol. 59(6), 1216 (1990)
Ribeiro, T., Vala, M., Paiva, A.: Thalamus: closing the mind-body loop in interactive embodied characters. In: Nakano, Y., Neff, M., Paiva, A., Walker, M. (eds.) IVA 2012. LNCS, vol. 7502, pp. 189–195. Springer, Heidelberg (2012)
Dias, J., Aylett, R., Paiva, A., Reis, H.: The great deceivers: virtual agents and believable lies. In: Proceedings of CogSci2013, pp. 2189–2194 (2013)
Shleifer, A.: Psychologists at the gate: a review of daniel kahneman’s thinking, fast and slow. J. Econ. Lit. 50(4), 1–12 (2012)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2015 Springer International Publishing Switzerland
About this paper
Cite this paper
Ritter, C., Aylett, R. (2015). The Partial Poker-Face. In: Brinkman, WP., Broekens, J., Heylen, D. (eds) Intelligent Virtual Agents. IVA 2015. Lecture Notes in Computer Science(), vol 9238. Springer, Cham. https://doi.org/10.1007/978-3-319-21996-7_52
Download citation
DOI: https://doi.org/10.1007/978-3-319-21996-7_52
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-21995-0
Online ISBN: 978-3-319-21996-7
eBook Packages: Computer ScienceComputer Science (R0)