Abstract
A key theme in ubiquitous computing is to create easy-to-use smart environments in which there is a seamless integration of people, user experience, information, and physical reality. The next generation of ultra-portable handheld projectors is paving the way in this direction, as it develops to its pinnacle. When coupled with appropriate tracking technologies, this technology can extend user experience beyond the confines of the device itself to encompass the physical properties of environment. In this paper, we introduce a projection-based augmented reality framework that aims at facilitating the creation of augmented environments where digital content is snapped to objects around the user. We extend previous literature with a projection-oriented framework that leverages on handheld projectors to seamless combine physical interactions with projection-based content snapped to real objects, while solving inherent issues related to use of projective technology. To evaluate the relevance and impact of this study, we discuss a few application scenarios that are enabling this interaction paradigm.
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Acknowledgements
This research has been supported by the European Commission (EC) under the project c-Space (Grant Agreement N. 611040). The authors are solely responsible for the content of the paper. It does not represent the opinion of the European Community. The European Community is not responsible for any use that might be made of information contained herein. Special thanks should also be given to Ferdinando Cesaria, for his valuable technical support and useful recommendations.
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Simões, B., Prandi, F., De Amicis, R. (2015). Creativity Support in Projection-Based Augmented Environments. In: De Paolis, L., Mongelli, A. (eds) Augmented and Virtual Reality. AVR 2015. Lecture Notes in Computer Science(), vol 9254. Springer, Cham. https://doi.org/10.1007/978-3-319-22888-4_13
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