Abstract
In recent years, with the advances in information technology and the popularization of computers, obtaining life-around information becomes faster and more convenient. With the emergence of e-books, the reading media is no longer confined to the traditional paper book. People is used to be interactive with lots of interactive media, however most of off-the-shelf e-books offer only data of ordinary flat media, like visual and voice data, and no real touch-interactions there. This study is aimed to use physical agents as interactive media into traditional e-books. Through the performance of the robot body language, users can therefore have profound experience on book context.
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© 2016 Springer International Publishing Switzerland
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Lin, JM., Chiou, C.W., Lee, CY., Hsiao, JR. (2016). Supporting Physical Agents in an Interactive e-book. In: Zin, T., Lin, JW., Pan, JS., Tin, P., Yokota, M. (eds) Genetic and Evolutionary Computing. GEC 2015. Advances in Intelligent Systems and Computing, vol 388. Springer, Cham. https://doi.org/10.1007/978-3-319-23207-2_24
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DOI: https://doi.org/10.1007/978-3-319-23207-2_24
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