Abstract
Many systems and applications have been developed to help visitors get around the museum and interact with the items on exhibition. However, most of the existing systems are developed to serve as a virtual tour guide and/or provide additional digital information using Augmented Reality techniques. Little attention has been paid to enabling visitors to interact with each other and share their experience with outsiders. In this paper, we describe the design and evaluation of a prototype of a museum touring application called SMART. This system was designed to explore how mobile devices can be used to connect museum visitors and their friends. It is intended to be a smart and novel mobile application that enables groups of museum visitors to select tours by their preferences, display relevant information about their tour and objects, provide interactive activities for tourists and let them mark their favourite exhibits. It also aims to streamline traditional museum tours by providing more interesting, more meaningful and more interactive parts to the tour.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Kenteris, M., Gavalas, D., Economou, D.: Electronic mobile guides: a survey. Pers. Ubiquit. Comput. 15(1), 97–111 (2011)
Al Takrouri, B., Detken, K., Martinez, C., Oja, M.K., Stein, S., Zhu, L., Schrader, A.: Mobile HolstenTour: contextualized multimedia museum guide. In: Proceedings of the 6th International Conference on Advances in Mobile Computing and Multimedia (MoMM 2008), pp. 460–463 (2008)
Chen, C.-Y., Chang, B.R., Huang, P.-S.: Multimedia augmented reality information system for museum guidance. Pers. Ubiquit. Comput. 18(2), 315–322 (2014)
Suh, Y., Shin, C., Woo, W., Dow, S., Macintyre, B.: Enhancing and evaluating users’ social experience with a mobile phone guide applied to cultural heritage. Pers. Ubiquit. Comput. 15(6), 649–665 (2011)
Gao, Y., Tang, J., Hong, R., Dai, Q., Chua, T.-S., Jain, R.: W2Go: a travel guidance system by automatic landmark ranking. In: Proceedings of the International Conference on Multimedia (MM 2010), pp. 123–132 (2010)
Langlotz, T., Regenbrecht, H., Zollmann, S., Schmalstieg, D.: Audio stickies visually-guided spatial audio annotations on a mobile augmented reality platform. In: Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration (OzCHI 2013), pp. 545–554 (2013)
Alem, L., Huang, W.: Recent trends of mobile collaborative augmented reality systems. Springer-Verlag, New York (2011)
Huang, W., Alem, L.: HandsinAir: a wearable system for remote collaboration on physical tasks. In: Proceedings of the 2013 Conference on Computer Supported Cooperative Work Companion (CSCW 2013), pp. 153–156 (2013)
Snyder, C.: Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces. Morgan Kaufmann, Massachusetts (2003)
Spinuzzi, C.: The Methodology of Participatory Design. Tech. Commun. 52(2), 163–174(12) (2005)
Mifsud, J.: Paper Prototyping as a Usability Testing Technique 2012. http://usabilitygeek.com/paper-prototyping-as-a-usability-testing-technique/. Accessed April 2015
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2015 Springer International Publishing Switzerland
About this paper
Cite this paper
Huang, W. et al. (2015). SMART: Design and Evaluation of a Collaborative Museum Visiting Application. In: Luo, Y. (eds) Cooperative Design, Visualization, and Engineering. CDVE 2015. Lecture Notes in Computer Science(), vol 9320. Springer, Cham. https://doi.org/10.1007/978-3-319-24132-6_7
Download citation
DOI: https://doi.org/10.1007/978-3-319-24132-6_7
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-24131-9
Online ISBN: 978-3-319-24132-6
eBook Packages: Computer ScienceComputer Science (R0)