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Validating Gamification Mechanics and Player Types in an E-learning Environment

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Design for Teaching and Learning in a Networked World (EC-TEL 2015)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 9307))

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Abstract

We present a preliminary user study in an e-learning environment aimed to adapt and validate generic mechanics and player types proposed in the gamification literature. We incorporate well-known gamification mechanics into a number learning activities, implemented them as functionalities of an e-learning system, and investigate the learning effectiveness of the proposed mechanics, as well as the relations between the mechanics and their assumed player types.

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Acknowledgements

This work has been supported by the Spanish Government through its Ministry of Science and Innovation (RTC-2014-2089-7).

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Correspondence to Borja Gil .

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© 2015 Springer International Publishing Switzerland

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Gil, B., Cantador, I., Marczewski, A. (2015). Validating Gamification Mechanics and Player Types in an E-learning Environment. In: Conole, G., Klobučar, T., Rensing, C., Konert, J., Lavoué, E. (eds) Design for Teaching and Learning in a Networked World. EC-TEL 2015. Lecture Notes in Computer Science(), vol 9307. Springer, Cham. https://doi.org/10.1007/978-3-319-24258-3_61

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  • DOI: https://doi.org/10.1007/978-3-319-24258-3_61

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-24257-6

  • Online ISBN: 978-3-319-24258-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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