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Making the Physical Therapy Entertaining

An Application Based on Wearable Technology and Mobile Games

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Ambient Intelligence for Health (AmIHEALTH 2015)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 9456))

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Abstract

In physical therapy, goniometers are used to measure limb movement during restoration exercises. These devices aren’t always readily available to therapists, and the exercises themselves are monotonous and offer little motivation for the patients. We have developed a low-cost device prototype we’ve tested in knee rehabilitation exercises, and developed a framework with which a mobile application can use gathered data from said device, such as is the case of an example game also addressed here, intended to increase patient motivation and commitment when exercising.

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Acknowledgments

This work was partially supported by CITIC-UCR (Centro de Investigaciones en Tecnologías de la Información y Comunicación) grand No. 834-B4-159 and by ECCI-UCR (Escuela de Ciencias de la Computación e Informatica at Universidad de Costa Rica). We thank professor Judith Umaña Cascante of Escuela de Terapia Física at Universidad de Costa Rica for her support.

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Correspondence to Andrea Torres .

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Torres, A., López, G., Guerrero, L. (2015). Making the Physical Therapy Entertaining. In: Bravo, J., Hervás, R., Villarreal, V. (eds) Ambient Intelligence for Health. AmIHEALTH 2015. Lecture Notes in Computer Science(), vol 9456. Springer, Cham. https://doi.org/10.1007/978-3-319-26508-7_15

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  • DOI: https://doi.org/10.1007/978-3-319-26508-7_15

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-26507-0

  • Online ISBN: 978-3-319-26508-7

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