Abstract
While storytelling and narratology have long been the domain of humanists, creating and exploring narratives using a video game platform poses unfamiliar challenges for team coordinators used to working alone with traditional media. Issues to overcome include training collaborators on technology, mutually accessible storage, prevention of data loss, and version control. This poster describes a process used to create a dynamic and scalable team for a long-term project using video games to explore medieval texts.
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© 2015 Springer International Publishing Switzerland
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Ramey, L., Panter, R. (2015). Collaborative Storytelling in Unity3D. In: Schoenau-Fog, H., Bruni, L., Louchart, S., Baceviciute, S. (eds) Interactive Storytelling. ICIDS 2015. Lecture Notes in Computer Science(), vol 9445. Springer, Cham. https://doi.org/10.1007/978-3-319-27036-4_36
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