Skip to main content

Collaborative Storytelling in Unity3D

Creating Scalable Long-Term Projects for Humanists

  • Conference paper
  • First Online:
Interactive Storytelling (ICIDS 2015)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 9445))

Included in the following conference series:

  • 3483 Accesses

Abstract

While storytelling and narratology have long been the domain of humanists, creating and exploring narratives using a video game platform poses unfamiliar challenges for team coordinators used to working alone with traditional media. Issues to overcome include training collaborators on technology, mutually accessible storage, prevention of data loss, and version control. This poster describes a process used to create a dynamic and scalable team for a long-term project using video games to explore medieval texts.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. MLA, Guidelines for Evaluating Work in Digital Humanities and Digital Media. Modern Language Association. https://www.mla.org/guidelines_evaluation_digital

  2. Hobbs, R.: Digital and Media Literacy: A Plan of Action A White Paper on the Digital and Media Literacy. The Aspen Institute Communications and Society Program, Washington (2010)

    Google Scholar 

  3. Doulin, A.: Building a Strong Indie Game Development Team, Gamasutra: The Art and Business of Making Games. http://www.gamasutra.com/blogs/AlistairDoulin/20100107/86323/Building_A_Strong_Indie_Game_Development_Team.php

  4. Takahashi, D.: Game developers, start your Unity 3D engines (interview), VentureBeat, 02 November 2012. http://venturebeat.com/2012/11/02/game-developers-start-your-unity-3d-engines-interview/

  5. Petrillo, F., Pimenta, M., Trindade, F., Dietrich, C.: What went wrong? a survey of problems in game development. Comput. Entertainment 7(1), 13 (2009)

    Article  Google Scholar 

  6. Kim, Y., Baylor, A.L.: Pedagogical agents as social models to influence learner attitudes. Educ. Technol. 47(1), 23–28 (2007)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Lynn Ramey .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2015 Springer International Publishing Switzerland

About this paper

Cite this paper

Ramey, L., Panter, R. (2015). Collaborative Storytelling in Unity3D. In: Schoenau-Fog, H., Bruni, L., Louchart, S., Baceviciute, S. (eds) Interactive Storytelling. ICIDS 2015. Lecture Notes in Computer Science(), vol 9445. Springer, Cham. https://doi.org/10.1007/978-3-319-27036-4_36

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-27036-4_36

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-27035-7

  • Online ISBN: 978-3-319-27036-4

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics