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The Quality System - An Attempt to Increase Cohesiveness Between Quest Givers and Quest Types

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Interactive Storytelling (ICIDS 2015)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 9445))

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Abstract

In this article, we present our efforts to try to increase cohesiveness and connectivity between quests generated by a recreation of an existing procedural quest generation system, with an addition of a progressive tier system called Quality System. A study gave strong indications that the Quality System successfully produced a positive effect on the feeling of cohesiveness and connectivity between the generated quests amongst Role-playing- and Massively Multiplayer Online games players.

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References

  1. Sullivan, A., Grow, A., Mateas, M., Wardrip-Fruin, N.: The design of Mismanor: creating a playable quest-based story game

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  2. Lee, Y-S., Cho, S-B.: Context-aware petri net for dynamic procedural content generation in role-playing game. In: Computational Intelligence Magazine, pp. 16–25. IEEE (2011)

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  3. Doran, J., Parberry, I.: A Prototype Quest Generator Based on a Structural Analysis of Quests from Four MMORPGs. Technical report, LARC-2011-02 (2011)

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Correspondence to Rasmus Lystlund .

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© 2015 Springer International Publishing Switzerland

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Buss, D.B., Eland, M.V., Lystlund, R., Burelli, P. (2015). The Quality System - An Attempt to Increase Cohesiveness Between Quest Givers and Quest Types. In: Schoenau-Fog, H., Bruni, L., Louchart, S., Baceviciute, S. (eds) Interactive Storytelling. ICIDS 2015. Lecture Notes in Computer Science(), vol 9445. Springer, Cham. https://doi.org/10.1007/978-3-319-27036-4_41

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  • DOI: https://doi.org/10.1007/978-3-319-27036-4_41

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-27035-7

  • Online ISBN: 978-3-319-27036-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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