Abstract
In this article, we present our efforts to try to increase cohesiveness and connectivity between quests generated by a recreation of an existing procedural quest generation system, with an addition of a progressive tier system called Quality System. A study gave strong indications that the Quality System successfully produced a positive effect on the feeling of cohesiveness and connectivity between the generated quests amongst Role-playing- and Massively Multiplayer Online games players.
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© 2015 Springer International Publishing Switzerland
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Buss, D.B., Eland, M.V., Lystlund, R., Burelli, P. (2015). The Quality System - An Attempt to Increase Cohesiveness Between Quest Givers and Quest Types. In: Schoenau-Fog, H., Bruni, L., Louchart, S., Baceviciute, S. (eds) Interactive Storytelling. ICIDS 2015. Lecture Notes in Computer Science(), vol 9445. Springer, Cham. https://doi.org/10.1007/978-3-319-27036-4_41
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DOI: https://doi.org/10.1007/978-3-319-27036-4_41
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