Abstract
New guidelines for Russian technical universities and creative industries require competitive professionals and as a result we are urged to apply novel educational methods to make their training efficient. This tendency calls for new tools to be adopted and implemented in the learning purposes. Russian modern curriculum is based on three levels of desirable exit qualifications students need to develop—Hard Skills, Soft Skills and Professional competencies in a specialized field. Novel not only in content but also in form Elective courses in Scientific Visualization, and Virtual Reality of Double Degree Master’s Program in Computational Science (ITMO University, Russian Federation and University of Amsterdam (UvA), The Netherlands) incorporate 3D anatomical atlas of human body, which became a prototype for the Virtual Learning Environment (VLE). In this paper, we describe VLE architecture and our experience of its introduction to the master program courses and master theses preparation. We use our flexible VLE to acquire knowledge, develop collaborative skills, and monitor knowledge acquisition within the same unified environment using varied methods.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Berns, A., Gonzalez-Pardo, A., Camacho, D.: Game-like language learning in 3-D virtual environments. Comput. Educ. 60, 210–220 (2013)
Bezgodov, A., Esin, D.: Complex network modeling for maritime search and rescue operations. Procedia Comput. Sci. 29, 2325–2335 (2014)
Bilyatdinova, A., Karsakov, A., Bezgodov, A., Dukhanov, A.: Virtual environment for creative and collaborative learning. KICSS’2014 Proceedings, pp. 313–320 (2014)
Bosch-Sijtsema, P.M., Haapamäki, J.: Perceived enablers of 3D virtual environments for virtual team learning and innovation. Comput. Human Behav. 37, 395–401 (2014)
Brenton, H., Hernandez, J., Bello, F.: Using multimedia and Web3D to enhance anatomy teaching. Comput. Educ. 49, 32–53 (2007)
Chau, M., Wong, A., Wang, M., Lai, S.: Using 3D virtual environments to facilitate students in constructivist learning. Decis. Support Syst. 56, 115–121 (2013)
Dalgarno, B.: The potential of 3D virtual learning environments: a constructivist analysis. Electron. J. Instr. Sci. Technol. 1–19 (2002)
Dalgarno, B., Lee, M.: Exploring the relationship between afforded learning tasks and learning benefits in 3D virtual learning environments. In: Australian Society for Computers in Learning in Tertiary Education Annual Conference (2012)
DeLaurier, A., Burton, N.: The Mouse Limb Anatomy Atlas: an interactive 3D tool for studying embryonic limb patterning. BMC Dev. Biol. 8, 83 (2008)
Dillenbourg, P., Schneider, D.K., Synteta, P.: Virtual learning environments. In: Proceedings of the 3rd Hellenic Conference “Information & Communication Technologies in Education”, pp. 3–18 (2002)
Dukhanov, A.V., Krzhizhanovskaya, V.V., Bilyatdinova, A., Boukhanovsky, A.V., Sloot, P.M.: Double-degree Master’s Program in computational science: experiences of ITMO University and University of Amsterdam. Procedia Comput. Sci. 29, 1433–1445 (2014)
Grenfell, J.: Immersive interfaces for art education teaching and learning in virtual and real world learning environments. Procedia Soc. Behav. Sci. 93, 1198–1211 (2013)
Hacker, S., Handels, H.: A framework for representation and visualization of 3D shape variability of organs in an interactive anatomical atlas. Methods Inf. Med. 48, 272–281 (2009)
Hamrol, A., Górski, F., Grajewski, D., Zawadzki, P.: Virtual 3D Atlas of a human body-development of an educational medical software application. Procedia Comput. Sci. 25, 302–314 (2013)
Hsu, L.: Web 3D simulation-based application in tourism education: a case study with Second Life. J. Hosp. Leis. Sport Tour. Educ. 11, 113–124 (2012)
John, N.: The impact of Web3D technologies on medical education and training. Comput. Educ. 49, 19–31 (2007)
Land, S. Van Der, Schouten, A.: Lost in space? Cognitive fit and cognitive load in 3D virtual environments. Comput. Hum. Behav. 29, 1054–1064 (2013)
Lorenzo, G., Pomares, J., Lledó, A.: Inclusion of immersive virtual learning environments and visual control systems to support the learning of students with Asperger syndrome. Comput. Educ. 62, 88–101 (2013)
Loureiro, A., Bettencourt, T.: The use of virtual environments as an extended classroom—a case study with adult learners in tertiary education. Procedia Technol. 13, 97–106 (2014)
Lu, J., Pan, Z., Lin, H., Zhang, M., Shi, J.: Virtual learning environment for medical education based on VRML and VTK. Comput. Graph. 29, 283–288 (2005)
Mikropoulos, T., Bellou, J.: The unique features of educational virtual environments. Proc. e-society 122–128 (2006)
Mikropoulos, T., Natsis, A.: Educational virtual environments: a ten-year review of empirical research (1999–2009). Comput. Educ. 56, 769–780 (2011)
Parsons, S., Leonard, A., Mitchell, P.: Virtual environments for social skills training: comments from two adolescents with autistic spectrum disorder. Comput. Educ. 47, 186–206 (2006)
Schmidt, M., Laffey, J., Schmidt, C.: Developing methods for understanding social behavior in a 3D virtual learning environment. Comput. Human Behav. 28, 405–413 (2012)
Semradova, I., Hubackova, S.: Learning strategies and the possibilities of virtual learning environment. Procedia Soc. Behav. Sci. 83, 313–317 (2013)
Semradova, I., Hubackova, S.: Virtual learning environment and the development of communicative competences. Procedia Soc. Behav. Sci. 89, 450–453 (2013)
Simkova, M., Stepanek, J.: Effective use of virtual learning environment and LMS. Procedia Soc. Behav. Sci. 83, 497–500 (2013)
Zagarskikh, A., Karsakov, A., Tchurov, T.: The framework for problem solving environments in urban science. Procedia Comput. Sci. 29, 2483–2495 (2014)
Acknowledgments
This paper is supported by Russian Scientific Foundation, grant #14-11-00823.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2016 Springer International Publishing Switzerland
About this paper
Cite this paper
Bilyatdinova, A., Karsakov, A., Bezgodov, A., Dukhanov, A. (2016). Virtual Environment for Creative and Collaborative Learning. In: Kunifuji, S., Papadopoulos, G., Skulimowski, A., Kacprzyk  , J. (eds) Knowledge, Information and Creativity Support Systems. Advances in Intelligent Systems and Computing, vol 416. Springer, Cham. https://doi.org/10.1007/978-3-319-27478-2_26
Download citation
DOI: https://doi.org/10.1007/978-3-319-27478-2_26
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-27477-5
Online ISBN: 978-3-319-27478-2
eBook Packages: EngineeringEngineering (R0)