Abstract
This study aims to investigate the impact of Virtual Reality (VR) and Augmented Reality (AR) on the overall visitor experience in the context of museum. In tourism research, few attempts have been made to examine factors which enhance visitor experience using new and emerging technologies such as VR & AR respectively, however research on visitor experience in the mixed environment by combining both VR & AR is scarce. In particular, this study examined the impact of social presence on visitor experience in the mixed (VR & AR) environment by applying social presence theory and experience economy theory. Questionnaires administered to 163 museum visitors revealed that social presence in mixed (VR & AR) environments is a strong predictor of four realms of experience economy. Furthermore, all aspects of experience economy, except for esthetic experience, have a significant influence on visitor experience, which consequently induce the tourists’ intention to revisit Geevor museum. The results of this study provide theoretical and managerial implications for adoption of VR & AR technologies in museum.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Chin, W. W. (1998). The partial least squares approach to structural equation modeling. Modern Methods for Business Research, 295(2), 295–336.
Dieck, M. C., & Jung, T. (2015). A theoretical model of mobile augmented reality acceptance in urban heritage tourism. Current Issues in Tourism, online first: 1–21.
Di Serio, Á., Ibáñez, M. B., & Kloos, C. D. (2013). Impact of an augmented reality system on students’ motivation for a visual art course. Computers & Education, 68, 586–596.
Fornell, C., & Larcker, D. F. (1981). Evaluating structural equation models with unobservable variables and measurement error. Journal of Marketing Research, 18(1), 39–50.
Gefen, D., Straub, D., & Boudreau, M. C. (2000). Structural equation modeling and regression: Guidelines for research practice. Communications of the Association for Information Systems, 4(7), 1–70.
Guerra, J. P., Pinto, M. M., & Beato, C. (2015). Virtual reality-shows a new vision for tourism and heritage. European Scientific Journal, 11(9), 49–54.
Guttentag, D. A. (2010). Virtual reality: Applications and implications for tourism. Tourism Management, 31(5), 637–651.
Han, D. I., Jung, T., & Gibson, A. (2013). Dublin AR: Implementing augmented reality in tourism. In Information and Communication Technologies in Tourism 2014 (pp. 511–523). Springer International Publishing.
Heeter, C. (1992). Being there: The subjective experience of presence. Presence: Teleoperators and Virtual Environments, 1(2), 262–271.
Hosany, S., & Witham, M. (2010). Dimensions of cruisers’ experiences, satisfaction, and intention to recommend. Journal of Travel Research, 49(3), 351–364.
Jung, T., Chung, N., & Leue, M. C. (2015). The determinants of recommendations to use augmented reality technologies: The case of a Korean theme park. Tourism Management, 49, 75–86.
Jung, S., Kim, S., & Kim, S. (2013). Augmented reality-based exhibit information personalized service architecture through spectator’s context analysis. International Journal of Multimedia and Ubiquitous Engineering, 8(4), 313–320.
Kang, M., & Gretzel, U. (2012). Effects of podcast tours on tourist experiences in a national park. Tourism Management, 33(2), 440–455.
Keng, C. J., Huang, T. L., Zheng, L. J., & Hsu, M. K. (2007). Modeling service encounters and customer experiential value in retailing: An empirical investigation of shopping mall customers in Taiwan. International Journal of Service Industry Management, 18(4), 349–367.
Kounavis, C. D., Kasimati, A. E., & Zamani, E. D. (2012). Enhancing the tourism experience through mobile augmented reality: Challenges and prospects. International Journal of Engineering Business Management, 4(10), 1–6.
Lee, K. M. (2002). Social responses to synthesized speech: Theory and application. Stanford, CA: Stanford University.
Lee, H., Chung, N., & Jung, T. (2015). Examining the cultural differences in acceptance of mobile augmented reality: Comparison of South Korea and Ireland. In I. Tussyadiah & A. Inversini (Eds.), Information and communication technologies in tourism (pp. 477–491). Heidelberg: Springer.
Lee, H., Chung, N., & Koo, C. (2015). Moderating effects of distrust and social influence on aesthetic experience of augmented reality: Motivation—Opportunity—Ability model perspective. In Proceedings of the 17th International Conference on Electronic Commerce 2015 (p. 22). New York: ACM.
Lee, K., Lee, H. R., & Ham, S. (2013). The effects of presence induced by smartphone applications on tourism: Application to cultural heritage attractions. In Information and communication technologies in tourism 2014 (pp. 59–72). Vienna: Springer.
Leue, M. C., Jung, T., & tom Dieck, D. (2015). Google glass augmented reality: Generic learning outcomes for art galleries. In I. Tussyadiah & A. Inversini (Eds.), Information and communication technologies in tourism 2015 (pp. 463–476). Vienna: Springer.
Löfgren, O. (2008). The secret lives of tourists: Delays, disappointments and daydreams. Scandinavian Journal of Hospitality and Tourism, 8(1), 85–101.
Marković, S. (2010). Aesthetic experience and the emotional content of paintings. Psihologija, 43(1), 47–64.
Marriott. (2014). #GetTeleported. Available at: http://news.marriott.com/2014/09/getteleported-the-most-immersive-4-d-virtual-travel-experience-arrives-taking-guests-to-parts-known-and-unknown-as-marri.html
Mehmetoglu, M., & Engen, M. (2011). Pine and Gilmore’s concept of experience economy and its dimensions: An empirical examination in tourism. Journal of Quality Assurance in Hospitality & Tourism, 12(4), 237–255.
Menon, S., & Kahn, B. (2002). Cross-category effects of induced arousal and pleasure on the Internet shopping experience. Journal of Retailing, 78(1), 31–40.
Mintz, R., Litvak, S., & Yair, Y. (2001). 3D-virtual reality in science education: An implication for astronomy teaching. Journal of Computers in Mathematics and Science Teaching, 20(3), 293–305.
Morgan, M., Elbe, J., & de Esteban Curiel, J. (2009). Has the experience economy arrived? The views of destination managers in three visitor-dependent areas. International Journal of Tourism Research, 11(2), 201–216.
Oh, H., Fiore, A. M., & Jeoung, M. (2007). Measuring experience economy concepts: Tourism applications. Journal of Travel Research, 46(2), 119–132.
Pine, B. J., & Gilmore, J. H. (1998). Welcome to the experience economy. Harvard Business Review, 76, 97–105.
Pine, B. J., & Gilmore, J. H. (1999). The experience economy: Work is theatre & every business a stage. Boston: Harvard Business Press.
Schuemie, M. J., Van Der Straaten, P., Krijn, M., & Van Der Mast, C. A. (2001). Research on presence in virtual reality: A survey. CyberPsychology & Behavior, 4(2), 183–201.
Short, J., Williams, E., & Christie, B. (1976). The social psychology of telecommunications. London, England: Wiley.
Sternberg, E. (1997). The iconography of the tourism experience. Annals of Tourism Research, 24(4), 951–969.
Steuer, J., Biocca, F., & Levy, M. R. (1995). Defining virtual reality: Dimensions determining telepresence. In F. Biocca & M. R. Levy (Eds.), Communication in the age of virtual reality (pp. 33–56). Mahwah, NJ: Lawrence Erlbaum Associates.
Urry, J. (2002). The tourist gaze. London, UK: Sage.
Van der Heijden, H. (2004). User acceptance of hedonic information systems. MIS Quarterly, 28(4), 695–704.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2016 Springer International Publishing Switzerland
About this paper
Cite this paper
Jung, T., tom Dieck, M.C., Lee, H., Chung, N. (2016). Effects of Virtual Reality and Augmented Reality on Visitor Experiences in Museum. In: Inversini, A., Schegg, R. (eds) Information and Communication Technologies in Tourism 2016. Springer, Cham. https://doi.org/10.1007/978-3-319-28231-2_45
Download citation
DOI: https://doi.org/10.1007/978-3-319-28231-2_45
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-28230-5
Online ISBN: 978-3-319-28231-2
eBook Packages: Business and ManagementBusiness and Management (R0)