Abstract
The society has organized itself towards facing existing social needs like the care for children with Down syndrome, Deafness or Autism Spectrum Disorders, among several other pathologies. As a result, several organizations emerged towards handling these issues, composed of doctors, therapists, psychologists, among other professionals, but excluding technology experts. On the other hand side, the finalist students from technology universities usually have a final course where they have to create a complete project from scratch. This article proposes a method for applying the effort and enthusiasm of such students in the above mentioned social causes through games’ development.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
Wuang, Y.-P., Chiang, C.-S., Su, C.-Y., Wang, C.-C.: Effectiveness of virtual reality using Wii gaming technology in children. Res. Dev. Disabil. 32(1), 312–321 (2011). Springer
Shane, H.C., Laubscher, E.H., Schlosser, R.W., Flynn, S., Sorce, J.F., Abramson, J.: Applying technology to visually support language and communication in individuals with autism spectrum disorders. J. Autism Dev. Disord. 42(6), 1228–1235 (2012). Springer
Ploog, B.O., Scharf, A., DeShawn, N., Brooks, P.J.: Use of computer-assisted technologies (cat) to enhance social, communicative, and language development in children with autism spectrum disorders. J. Autism Dev. Disord. 43(2), 301–322 (2013). Springer
Brashear, H., Henderson, V., Park, K.-H., Hamilton, H., Lee, S., Starner, T.: American sign language recognition in game development for deaf children. In: Proceedings of the 8th International ACM SIGACCESS Conference on Computers and Accessibility, pp 79–86. ACM, New York (2006)
Adamo-Villani, N., Wright, K.: SMILE: an immersive learning game for deaf and hearing children. In: Proceedings of ACM SIGGRAPH 2007 Educators Program, Article No. 17. ACM, New York (2007)
Lee, S., Henderson, V., Hamilton, H., Starner, T., Brashear, H., Hamilton, S.: A gesture-based american sign language game for deaf children. In: Proceedings of CHI 2005 Extended Abstracts on Human Factors in Computing Systems, pp 1589–1592. ACM, New York (2005)
Tanaka, J.W., Wolf, J.M., Klaiman, C., Koenig, K., Cockburn, J., Herlihy, L., Brown, C., Stahl, S., Kaiser, M.D., Schultz, R.T.: Using computerized games to teach face recognition skills to children with autism spectrum disorder: the Let’s Face It! program. J. Child Psychol. Psychiatry 51(8), 944–952 (2010)
Galveia, B., Carsoso, T., Rybarczyk, Y.: Adding value to the kinect SDK, creating a gesture library. EAI Endorsed Trans. Creative Technol. (2015). doi:10.4108/ct.2.3.e3
Cardoso, T., Delgado, J., Barata, J.: Hand gesture recognition towards enhancing accessibility. In: 6th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion (2015)
Gameiro, J., Cardoso, T., Rybarczyk, Y.: Kinect-sign: teaching sign language to “listeners” through a game. In: Rybarczyk, Y., Cardoso, T., Rosas, J., Camarinha-Matos, L.M. (eds.) eNTERFACE 2013. IFIP AICT, vol. 425, pp. 141–159. Springer, Heidelberg (2014)
Grynszpan, O., Weiss, P.L., Perez-Diaz, F., Gal, E.: Innovative technology-based interventions for autism spectrum disorders: a meta-analysis. Autism 18, 346–361 (2014)
Harrold, N., Tan, C.T., Rosser, D.: Towards an expression recognition game to assist the emotional development of children with autism spectrum disorders. In: WASA 2012 Proceedings of the Workshop at SIGGRAPH Asia, pp. 33–37. ACM, New York (2012)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2016 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
About this paper
Cite this paper
Cardoso, T., Santos, V., Santos, C., Barata, J. (2016). Games’ “Social Tech Booster”. In: Vaz de Carvalho, C., Escudeiro, P., Coelho, A. (eds) Serious Games, Interaction, and Simulation. 2015. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 161. Springer, Cham. https://doi.org/10.1007/978-3-319-29060-7_18
Download citation
DOI: https://doi.org/10.1007/978-3-319-29060-7_18
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-29059-1
Online ISBN: 978-3-319-29060-7
eBook Packages: Computer ScienceComputer Science (R0)