Abstract
This paper will explore how fun can be and might be designed into serious games for children. Three projects are described and then the tensions around designing for fun and education are unpicked with consideration of the roles of children in the design of these serious games.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
Abt, C.C.: Serious Games. Viking Compass, New York (1975)
Batson, L., Feinberg, S.: Designs that enhance motivation and learning for teenagers. Electron. J. Integr. Technol. Educ. 5, 34–43 (2006)
Malone, T.W., Lepper, M.R.: Making learning fun: a taxonomy of intrinsic motivations for learning. In: Snow, R.E., Farr, M.J. (eds.) Aptitude, Learning and Instruction. Cognitive and Affective Process Analysis, vol. 5, pp. 223–253. Erlbaum, Hillsdale (1987)
Charsky, D., Ressler, W.: Games are made for fun: lessons on the effects of concept maps in the classroom use of computer games. Comput. Educ. 56(3), 604–615 (2011)
Mazzone, E., Read, J.C., Beale, R.: Design with and for disaffected teenagers. In: Nordichi 2008. ACM Press, Lund (2008)
Read, J.C., et al.: Designing for Mr Hippo – introducing concepts of marginalisation to children designers. In: Workshop on Designing for Marginalized Children, IDC 2009. ACM, Italy (2009)
Heikkinen, K., et al.: Designing mobile applications for children. User Requirements Wireless 42, 7 (2015)
Sim, G., et al.: From England to Uganda: Children Designing and Evaluating Serious Games. Hum.-Comput. Interact. 30(3–4), 263–293 (2014)
Read, J.C., et al.: Children Designing Serious Games. EAI Trans. Serious Games 13(1), 5 (2013)
Mazzone, E., Read, J.C., Beale, R.: Understanding children’s contributions during informant design. In: BCS-HCI 2008. BCS (2008)
Acknowledgments
Thanks to the ChiCI team members who have assisted in bringing these thoughts together.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2016 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
About this paper
Cite this paper
Read, J.C. (2016). How Fun Can a Serious Game Be?. In: Vaz de Carvalho, C., Escudeiro, P., Coelho, A. (eds) Serious Games, Interaction, and Simulation. 2015. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 161. Springer, Cham. https://doi.org/10.1007/978-3-319-29060-7_3
Download citation
DOI: https://doi.org/10.1007/978-3-319-29060-7_3
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-29059-1
Online ISBN: 978-3-319-29060-7
eBook Packages: Computer ScienceComputer Science (R0)