Abstract
Design is an inherently complicated activity, reliant on the input of many other disciplines, stakeholders, and users. Over recent years, product designers, clients, suppliers and customers have become even more close and connected, and working together has become paramount in the design process. This chapter looks at the notion of collaboration in design, and suggests that being connected to others can enhance the overall creative effort. As the prevalence of interdisciplinary teams and global work practices grows, this is relevant across all design disciplines. An interdisciplinary team approach provides benefits that can bring about innovation. However, teams are also idiosyncratic and serendipitous. Since design itself is equally unpredictable, there is a need to structure collaborative working. This chapter aims to provide creative practitioners and students with a set of methods by which a collaborative approach can be fostered and maintained in contemporary design practice.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Notes
- 1.
For further information on Lego’s methodologies for creativity, see: http://www.lego.com/en-gb/seriousplay/.
- 2.
See ‘The Power of Time’ by Stefan Sagmeister available at: http://www.ted.com/talks/stefan_sagmeister_the_power_of_time_off#t-945073.
References
Arias E, Eden H, Fischer G, Gorman A, Scharff E (2000) Transcending the individual human mind – creating shared understanding through collaborative design. ACM Trans Comput Hum Interact (TOCHI) 7(1):84–113
Aula P, Falin P, Vehmas K, Uotila M, Rytilahti P (2005) End-user knowledge as a tool for strategic design. In: Joining forces. University of Art and Design, Helsinki
Bailetti AJ, Litva PF (1995) Integrating customer requirements into product designs. J Prod Innov Manag 12(1):3–15
Catmull E (2008) How Pixar fosters collective creativity. Harv Bus Rev 86:64–72
Cross N, Cross AC (1996) Winning by design: the methods of Gordon Murray, racing car designer. Des Stud 17(1):91–107
De Wit B, Meyer R (2005) Strategy synthesis: resolving strategy paradoxes to create competitive advantage, 2nd edn. Thomson, London
Dell’Era C, Verganti R (2010) Collaborative strategies in design-intensive industries: knowledge diversity and innovation. Long Range Plan 43(1):123–141
Design Council (2007) Eleven lessons: managing design in eleven global companies. The Design Council, London
Dunbar K (1997) How scientists think: on-line creativity and conceptual change in science. In: Conceptual structures and processes: Emergence, discovery, and change. American Psychological Association Press, Washington, DC
Edmonds EA, Weakley A, Candy L, Fell M, Knott R, Pauletto S (2005) The studio as laboratory: combining creative practice and digital technology research. Int J Hum Comput Stud 63(4):452–481
Forty A (1986) Objects of desire: designs and society 1750-1980. Thames and Hudson, London
Johnson S (2010) Where good ideas come from: the natural history of innovation. Penguin, London
Kelley T, Littman J (2006) The ten faces of innovation: IDEO’s strategies for defeating the Devil’s advocate and driving creativity throughout your organization. Profile Books, London
Kolarevic B, Schmitt G, Hirschberg U, Kurmann D, Johnson B (2000) An experiment in design collaboration. Autom Constr 9(1):73–81
Leonard D, Rayport JF (1997) Spark innovation through empathic design. Harv Bus Rev 11:102–113
Liapis A, Kantorovitch J, Malins J, Zafeiropoulos A, Haesen M, Gutierrez Lopez M, Funk M, Alcamtara J, Moore JP Maciver F (2014) COnCEPT: developing intelligent information systems to support colloborative working across design teams. In: Proceedings of the 9th international joint conference on software technologies, Vienna, Austria, 29–31 August
Lloyd P, Snelders D (2003) What was Philippe Starck thinking of? Des Stud 24(3):237–253
Lojacono G, Zaccai G (2004) The evolution of the design-inspired enterprise. MIT Sloan Manag Rev 45(3):75–79
Maciver F (2012) Diversity, polarity, inclusivity: balance in design leadership. Des Manage Rev 23(3):22–29
Malins J, Gulari M (2013) Effective approaches for innovation support for SMEs. Swed Des Res J 2(13):32–39
McDonagh D, Formosa D (2011) Designing for everyone, one person at a time. In: Kohlbacher F, Herstatt C (eds) The silver market phenomenon: business opportunities in an era of demographic change. Springer Verlag, Berlin, pp 91–100
Mun D, Hwang J, Han S (2009) Protection of intellectual property based on a skeleton model in product design collaboration. Comput Aided Des 41:641–648
Norman DA, Verganti R (2014) Incremental and radical innovation: design research vs. technology and meaning change. Des Issues 30(1):78–96
Press M, Cooper R (2003) The design experience: the role of design and designers in the twenty-first century. Ashgate, Aldershot
Rittel HWJ, Webber MM (1973) Dilemmas in a general theory of planning. Policy Sci 4:14
Roam D (2009) The back of the napkin: solving problems and selling ideas with pictures. Penguin, London
Simoff SJ, Maher ML (2000) Analysing participation in collaborative design environments. Des Stud 21(2):119–144
Smith P (2003) You can find inspiration in everything – and if you can’t, look again. Thames & Hudson, London
Sonnenwald DH (1996) Communication roles that support collaboration during the design process. Des Stud 17(3):277–301
Stokes K, Clarence E, Anderson L, Rinne A (2014) Making sense of the UK collaborative economy. NESTA report, September. http://www.nesta.org.uk/publications/making-sense-uk-collaborative-economy. Accessed 5 Sept 2014
Verganti R (2006) Innovating through design. Harv Bus Rev 84(12):114–122
Veryzer RW, Borja de Mozota B (2005) The impact of user-oriented design on new product development: an examination of fundamental relationships. J Prod Innov Manag 22(2):128–143
Woodham JM (1997) Twentieth-century design. Oxford University Press, Oxford
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2016 Springer International Publishing Switzerland
About this chapter
Cite this chapter
Maciver, F., Malins, J. (2016). Two Heads Are Better Than One: Principles for Collaborative Design Practice. In: Markopoulos, P., Martens, JB., Malins, J., Coninx, K., Liapis, A. (eds) Collaboration in Creative Design. Springer, Cham. https://doi.org/10.1007/978-3-319-29155-0_2
Download citation
DOI: https://doi.org/10.1007/978-3-319-29155-0_2
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-29153-6
Online ISBN: 978-3-319-29155-0
eBook Packages: Computer ScienceComputer Science (R0)