Abstract
The task of choosing players to form optimal games is formulated as a binary mathematical programing problem. An efficient heuristic is proposed and decomposed to build a multi-agent system. The quality of such a solution is compared with the quality of the exact one, found with the MILP solver. The scalability of the system is verified by numerical experiments.
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Latocha, D., Arabas, P. (2016). Multi-agent System for On-Line Game Matchmaking. In: Szewczyk, R., Zieliński, C., Kaliczyńska, M. (eds) Challenges in Automation, Robotics and Measurement Techniques. ICA 2016. Advances in Intelligent Systems and Computing, vol 440. Springer, Cham. https://doi.org/10.1007/978-3-319-29357-8_22
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DOI: https://doi.org/10.1007/978-3-319-29357-8_22
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