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Multi-agent System for On-Line Game Matchmaking

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Challenges in Automation, Robotics and Measurement Techniques (ICA 2016)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 440))

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Abstract

The task of choosing players to form optimal games is formulated as a binary mathematical programing problem. An efficient heuristic is proposed and decomposed to build a multi-agent system. The quality of such a solution is compared with the quality of the exact one, found with the MILP solver. The scalability of the system is verified by numerical experiments.

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Notes

  1. 1.

    http://jade.tilab.com.

  2. 2.

    https://www.ibm.com/developerworks/downloads/ws/ilogcplex/.

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Correspondence to Dan Latocha .

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© 2016 Springer International Publishing Switzerland

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Latocha, D., Arabas, P. (2016). Multi-agent System for On-Line Game Matchmaking. In: Szewczyk, R., Zieliński, C., Kaliczyńska, M. (eds) Challenges in Automation, Robotics and Measurement Techniques. ICA 2016. Advances in Intelligent Systems and Computing, vol 440. Springer, Cham. https://doi.org/10.1007/978-3-319-29357-8_22

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  • DOI: https://doi.org/10.1007/978-3-319-29357-8_22

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-29356-1

  • Online ISBN: 978-3-319-29357-8

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