Abstract
Humanoid robots selectively immitate aspects of human form and behavior. Humanoids come in a variety of shapes and sizes, from complete human-size legged robots to isolated robotic heads with human-like sensing and expression. This chapter highlights significant humanoid platforms and achievements, and discusses some of the underlying goals behind this area of robotics. Humanoids tend to require the integration of many of the methods covered in detail within other chapters of this handbook, so this chapter focuses on distinctive aspects of humanoid robotics with liberal cross-referencing.
This chapter examines what motivates researchers to pursue humanoid robotics, and provides a taste of the evolution of this field over time. It summarizes work on legged humanoid locomotion, whole-body activities, and approaches to human–robot communication. It concludes with a brief discussion of factors that may influence the future of humanoid robots.
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Abbreviations
- 3-D:
-
three-dimensional
- ACT:
-
anatomically correct testbed
- AI:
-
artificial intelligence
- AIST:
-
National Institute of Advanced Industrial Science and Technology (Japan)
- AMD:
-
autonomous mental development
- BFP:
-
best-first-planner
- CG:
-
computer graphics
- COG:
-
center of gravity
- COM:
-
center of mass
- CWS:
-
contact wrench sum
- DARPA:
-
Defense Advanced Research Projects Agency
- DLR:
-
Deutsches Zentrum für Luft- und Raumfahrt
- DOF:
-
degree of freedom
- FPGA:
-
field-programmable gate array
- GUI:
-
graphical user interface
- GZMP:
-
generalized ZMP
- HRP:
-
humanoid robotics project
- NASA:
-
National Aeronautics and Space Agency
- OKR:
-
optokinetic response
- QP:
-
quadratic programming
- QRIO:
-
quest for curiosity
- R.U.R.:
-
Rossum’s Universal Robots
- RMC:
-
resolved momentum control
- RRT:
-
rapidly exploring random tree
- TV:
-
television
- VOR:
-
vestibular-ocular reflex
- WABIAN:
-
Waseda bipedal humanoid
- WABOT:
-
Waseda robot
- ZMP:
-
zero moment point
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3-D collision-free motion combining locomotion and manipulation by humanoid robot HRP-2 available from http://handbookofrobotics.org/view-chapter/67/videodetails/594
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Whole-body pivoting manipulation available from http://handbookofrobotics.org/view-chapter/67/videodetails/595
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Footstep planning modeled as a whole-body inverse kinematic problem available from http://handbookofrobotics.org/view-chapter/67/videodetails/596
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Dynamic multicontact motion available from http://handbookofrobotics.org/view-chapter/67/videodetails/597
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3-D collision-free motion combining locomotion and manipulation by humanoid robot HRP-2 (experiment) available from http://handbookofrobotics.org/view-chapter/67/videodetails/598
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Regrasp planning for pivoting manipulation by a humanoid robot available from http://handbookofrobotics.org/view-chapter/67/videodetails/599
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Footstep planning modeled as a whole-body inverse kinematic problem (experiment) available from http://handbookofrobotics.org/view-chapter/67/videodetails/600
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Fitzpatrick, P., Harada, K., Kemp, C.C., Matsumoto, Y., Yokoi, K., Yoshida, E. (2016). Humanoids. In: Siciliano, B., Khatib, O. (eds) Springer Handbook of Robotics. Springer Handbooks. Springer, Cham. https://doi.org/10.1007/978-3-319-32552-1_67
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