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An Ontology for Supporting the Evolution of Virtual Reality Scenarios

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Ontology Engineering (OWLED 2015)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 9557))

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Abstract

Serious games with 3D interfaces are Virtual Reality (VR) systems that are becoming common for the training of military and emergency teams. A platform for the development of serious games should allow the addition of semantics to the virtual environment and the modularization of the artificial intelligence controlling the behaviors of non-playing characters in order to support a productive end-user development environment. In this paper, we report the ontology design activity performed in the context of the PRESTO project aiming to realize a conceptual model able to abstract the developers from the graphical and geometrical properties of the entities in the VR, as well as the behavioral models associated to the non-playing characters.

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Notes

  1. 1.

    https://www.bisimulations.com/.

  2. 2.

    http://futureshield.com/xvr-esemble.shtml.

  3. 3.

    The current version of the PRESTO ontology cannot be published due to copyrights constraints. A preliminary version, from which it is possible to observe the rational used for modeling it, may be found here: https://shell-static.fbk.eu/resources/ontologies/CorePresto.owl.

  4. 4.

    A typical example is vehicle, which the developers prefer to treat as an agentive objective, rather than a non agentive object driven by an agent, for the sake of simplicity of the code.

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Correspondence to Mauro Dragoni .

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Dragoni, M., Ghidini, C., Busetta, P., Fruet, M., Pedrotti, M. (2016). An Ontology for Supporting the Evolution of Virtual Reality Scenarios. In: Tamma, V., Dragoni, M., Gonçalves, R., Ławrynowicz, A. (eds) Ontology Engineering. OWLED 2015. Lecture Notes in Computer Science(), vol 9557. Springer, Cham. https://doi.org/10.1007/978-3-319-33245-1_4

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  • DOI: https://doi.org/10.1007/978-3-319-33245-1_4

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