Overview
- Details the recent advances concerning research and practice of cooperative systems
- Develops the research idea of design of cooperative systems as a contextualised understanding of collective activities
- Explores a variety of forms of participation, engagement and practices with a focus on “Making Together”
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About this book
A collection of 22 papers and 4 workshop overviews are presented, reflecting the variety of research activities in the field of the design of cooperative systems with a special emphasis on “Making Together” This collection offers a broad vision of collective working practices and cooperative design, embracing the idea that design requires a deep understanding of collective activities, involving both artefacts and social practices within a context. The result is a rich and articulated debate that widens the design space towards the exploration of avariety of forms of participation and engagement in collaborative system design.
Experienced researchers, academics, designers and practitioners who are interested in collaborative design theory and methods would be interested in the state of the art research and case studies this collection provides.
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Keywords
Table of contents (22 papers)
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Papers
Editors and Affiliations
Bibliographic Information
Book Title: COOP 2016: Proceedings of the 12th International Conference on the Design of Cooperative Systems, 23-27 May 2016, Trento, Italy
Editors: Antonella De Angeli, Liam Bannon, Patrizia Marti, Silvia Bordin
DOI: https://doi.org/10.1007/978-3-319-33464-6
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer International Publishing Switzerland 2016
Hardcover ISBN: 978-3-319-33463-9Published: 08 September 2016
Softcover ISBN: 978-3-319-81519-0Published: 12 June 2018
eBook ISBN: 978-3-319-33464-6Published: 07 September 2016
Edition Number: 1
Number of Pages: XVI, 339
Number of Illustrations: 6 b/w illustrations, 31 illustrations in colour
Topics: User Interfaces and Human Computer Interaction, Interaction Design, Computers and Society