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Abstract

The key concern of CSCW research is that of understanding computing technologies in the social context of their use, that is, as integral features of our practices and our lives, and to think of their design and implementation under that perspective. However, the question of the nature of that which is actually integrated in our practices is often discussed in confusing ways, if at all. The article aims to try to clarify the issue and in doing so revisits and reconsiders the notion of ‘computational artifact’.

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Notes

  1. 1.

    Similarly, what are the artifacts that make up ‘artifact ecologies? Are they devices, or apps, or services, or network protocols, or all of the above [2, p. 457]?

  2. 2.

    We are indebted to Bannon and Bødker for bringing Butler’s astute remarks to our attention [1].

  3. 3.

    The term ‘computational artifact’ is of course also used in methodological discourse in the completely different sense of contamination of data caused by the computational procedure. ‘Artifact’ in this derived sense generally means ‘something observed in a scientific investigation or experiment that is not naturally present but occurs as a result of the preparative or investigative procedure’ (Oxford Dictionary of English). To make matters even more confusing, the exact same term is also being used in recent literature on the foundations of computer science [e.g., 45], without any reference to Suchman’s work whatsoever and in a very different sense, namely ‘the entities that computer scientists construct, the artifacts of computer science’ (ibid., §1). And computer science is defined as what? The science of computational artifacts?

  4. 4.

    The dissertation was later published in a revised edition [38]. The two editions differ somewhat, most importantly in that the concluding chapter is greatly elaborated in the 1987 version. In this version the book has become a classic in CSCW and HCI. Suchman later republished the 1987 text with a lengthy introduction and under another title [41]. – The different editions of the book have together received almost 10,000 citations.

  5. 5.

    http://www.lancaster.ac.uk/fass/sociology/profiles/lucy-suchman

  6. 6.

    Suchman’s research problem was articulated in the same terms in 1999 in an article written in collaboration with Jeanette Blomberg, Julian Orr, and Randy Trigg: ‘A central aim of Suchman’s project was to suggest that the challenge of interactive interface design is actually a more subtle and interesting one than it was assumed to be by her colleagues in the field of human-computer interaction in the 1980s. Basically, their assumption was that computational artifacts just are interactive, in roughly the same that way persons are, albeit with some obvious limitations […]. However ambitious, the problem in this view was a fairly straightforward task of encoding more and more of the cognitive abilities attributed to humans into machines in order to overcome the latter’s existing limitations.’ [40, p. 393. – Emphasis added].

  7. 7.

    The proposition that situated action is ‘essentially ad hoc’ is deeply problematic (it leads to infinite regress) but that is not the issue here (for a critical discussion, cf. [29, Chap. 12]).

  8. 8.

    It is of course common for computer scientists and engineers to refer to the highly regular patterns of behavior of computational artifacts, that are the hallmark of their art, as ‘rules’ or ‘procedures’ (just as they speak of ‘programming languages’, etc.). This is an unavoidable feature of the natural attitude of these professions. Within the bounds of the practices of devising and building computational devices, it is as harmless as when we in ordinary language use expressions like ‘sunrise’ and ‘sunset’. Damage only arises when this innocently convenient language is incorporated into systematic conceptualizations.

  9. 9.

    This is what makes hacking possible.

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Acknowledgments

The research reported in this article has been supported by the Velux Foundation under the ‘Computational Artifacts’ project.

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Correspondence to Kjeld Schmidt .

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Schmidt, K., Bansler, J. (2016). Computational Artifacts: Interactive and Collaborative Computing as an Integral Feature of Work Practice. In: De Angeli, A., Bannon, L., Marti, P., Bordin, S. (eds) COOP 2016: Proceedings of the 12th International Conference on the Design of Cooperative Systems, 23-27 May 2016, Trento, Italy. Springer, Cham. https://doi.org/10.1007/978-3-319-33464-6_2

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