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Lost in Antarctica: Designing an Information Literacy Game to Support Motivation and Learning Success

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Tackling Society's Grand Challenges with Design Science (DESRIST 2016)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 9661))

Abstract

The acquirement of information literacy skills is associated with a number of challenges (e.g. less motivation because often no grades are given). This paper presents a new method for developing information literacy – the gameducation application “Lost in Antarctica”. Gameducation describes the integration of game design elements into education and, within that concept, learners have to act as realistic characters in a realistic environment. It uses the beneficial effects of games to positively influence the student’s motivation and learning success.

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Correspondence to Linda Eckardt .

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Eckardt, L., Robra-Bissantz, S. (2016). Lost in Antarctica: Designing an Information Literacy Game to Support Motivation and Learning Success. In: Parsons, J., Tuunanen, T., Venable, J., Donnellan, B., Helfert, M., Kenneally, J. (eds) Tackling Society's Grand Challenges with Design Science. DESRIST 2016. Lecture Notes in Computer Science(), vol 9661. Springer, Cham. https://doi.org/10.1007/978-3-319-39294-3_15

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  • DOI: https://doi.org/10.1007/978-3-319-39294-3_15

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-39293-6

  • Online ISBN: 978-3-319-39294-3

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