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Conversational Non-Player Characters for Virtual Training

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Social, Cultural, and Behavioral Modeling (SBP-BRiMS 2016)

Abstract

This paper describes an implementation of Dynamic Decision Networks for the creation of an intelligent Non-Player Character (NPC) in a virtual training system. The NPC was required to interact in a text-based system with a trainee to respond as a villager would with helpful information, evasive responses or lies. The NPC was also required to assume a range of personalities that one might find in a foreign village. Our approach proved successful and includes a number of important characteristics that should be considered for future intelligent agents.

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Correspondence to Dennis M. Buede .

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Buede, D.M., Sticha, P.J., Axelrad, E.T. (2016). Conversational Non-Player Characters for Virtual Training. In: Xu, K., Reitter, D., Lee, D., Osgood, N. (eds) Social, Cultural, and Behavioral Modeling. SBP-BRiMS 2016. Lecture Notes in Computer Science(), vol 9708. Springer, Cham. https://doi.org/10.1007/978-3-319-39931-7_37

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  • DOI: https://doi.org/10.1007/978-3-319-39931-7_37

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-39930-0

  • Online ISBN: 978-3-319-39931-7

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