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Gamified Platform for Physical and Cognitive Rehabilitation

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Games and Learning Alliance (GALA 2015)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 9599))

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Abstract

In this paper is described the design and development of a KINECT based interactive platform application aimed to physical rehabilitation and cognitive training of the minors in situations of illness. This platform, called TANGO:H, is highly configurable and customizable, thanks to exercises editor: TANGO:H Designer. So, the platform allows the adaptation of exercises and activities according to the specific characteristics of each user and user group.

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References

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Acknowledgments

This work is funded by the research project SALUD-in: “Interactive Virtual Rehabilitation Platform based on Social Games for Health, Physical Education and Natural Interaction Techniques” PI2010/218 of Canarian Agency for Research, Innovation and Information Society.

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Correspondence to Carina S. González .

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González, C.S., Toledo, P., Mora, A., Barrios, Y. (2016). Gamified Platform for Physical and Cognitive Rehabilitation. In: De Gloria, A., Veltkamp, R. (eds) Games and Learning Alliance. GALA 2015. Lecture Notes in Computer Science(), vol 9599. Springer, Cham. https://doi.org/10.1007/978-3-319-40216-1_36

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  • DOI: https://doi.org/10.1007/978-3-319-40216-1_36

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-40215-4

  • Online ISBN: 978-3-319-40216-1

  • eBook Packages: Computer ScienceComputer Science (R0)

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