Abstract
In this paper is described the design and development of a KINECT based interactive platform application aimed to physical rehabilitation and cognitive training of the minors in situations of illness. This platform, called TANGO:H, is highly configurable and customizable, thanks to exercises editor: TANGO:H Designer. So, the platform allows the adaptation of exercises and activities according to the specific characteristics of each user and user group.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
Gonzalez, C., Toledo, P., Alayon, S., Munoz, V., Meneses, D.: Using information and communication technologies in hospital classrooms: SAVEH project. Knowl. Manag. E-Learn. Int. J. (KM&EL) 3(1), 72–83 (2011)
Alankus, G., Lazar, A., May, M., Kelleher, C.: Towards customizable games for stroke rehabilitation. In: Proceedings of the 28th International Conference on Human Factors in Computing Systems, pp. 2113–2122. ACM (2010)
Cameirao, M., Bermudez, I., Duarte, O., Verschure, P.: The rehabilitation gaming system: a review. Stud. Health Technol. Inform. 145, 65 (2009)
Hutzler, Y., Sherril, C.: Defining adapted physical activity: international perspectives. Adap. Phys. Act. Q. 24(1), 1–20 (2007)
Nicholson, S.: A user-centered theoretical framework for meaningful gamification. In: Proceedings GLS 8.0 (2012)
González, C.: Student Usability in Educational Software and Games: Improving Experiences. Advances in Game-Based Learning (AGBL) Book Series. IGI Global, Pennsylvania (2012)
Acknowledgments
This work is funded by the research project SALUD-in: “Interactive Virtual Rehabilitation Platform based on Social Games for Health, Physical Education and Natural Interaction Techniques” PI2010/218 of Canarian Agency for Research, Innovation and Information Society.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2016 Springer International Publishing Switzerland
About this paper
Cite this paper
González, C.S., Toledo, P., Mora, A., Barrios, Y. (2016). Gamified Platform for Physical and Cognitive Rehabilitation. In: De Gloria, A., Veltkamp, R. (eds) Games and Learning Alliance. GALA 2015. Lecture Notes in Computer Science(), vol 9599. Springer, Cham. https://doi.org/10.1007/978-3-319-40216-1_36
Download citation
DOI: https://doi.org/10.1007/978-3-319-40216-1_36
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-40215-4
Online ISBN: 978-3-319-40216-1
eBook Packages: Computer ScienceComputer Science (R0)